My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Furnace Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Furnace Baby Dragon Witch Miner
Zap
Royal Giant Furnace Witch
Barbarian Barrel
Knight Valkyrie Furnace Witch
The Log
Royal Giant Furnace Witch
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Knight Valkyrie Baby Dragon Witch Miner
Fireball
Furnace Baby Dragon Witch
Poison
Furnace Witch
Lightning
Knight Valkyrie Furnace Baby Dragon Witch
Rocket
Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Miner Valkyrie Furnace Baby Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Miner Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Miner
Knight
Baby Dragon Arrows Furnace Witch Miner
Royal Giant
Arrows Furnace Miner Baby Dragon Witch
Valkyrie
Furnace Baby Dragon Witch
Furnace
Royal Giant Miner Knight Valkyrie Baby Dragon
Baby Dragon
Knight Royal Giant Valkyrie Furnace Witch Miner
Witch
Knight Royal Giant Valkyrie Baby Dragon Miner
Miner
Royal Giant Furnace Arrows Knight Baby Dragon Witch

Defense Synergies 0 11

Arrows
Knight Valkyrie Furnace
Knight
Arrows Furnace Baby Dragon Witch
Royal Giant
Valkyrie
Arrows Furnace Baby Dragon Witch
Furnace
Arrows Knight Valkyrie Baby Dragon
Baby Dragon
Knight Valkyrie Furnace Witch
Witch
Knight Valkyrie Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon
Knight Valkyrie Furnace Witch
Furnace Witch Knight Valkyrie
Witch Knight Valkyrie Furnace
Arrows Valkyrie
Arrows Valkyrie Furnace Baby Dragon
Furnace Arrows Baby Dragon Witch
Arrows Valkyrie Baby Dragon
Witch Furnace
Knight Valkyrie Miner
Valkyrie Witch Arrows Knight Furnace Baby Dragon
Arrows Furnace Baby Dragon Witch
Furnace Knight Valkyrie Witch
Valkyrie Arrows Furnace Baby Dragon Witch
Knight Furnace
Furnace
Arrows Knight Valkyrie Furnace Witch
Arrows Valkyrie Knight Furnace Baby Dragon Witch
Arrows Valkyrie Furnace Baby Dragon Witch Knight
Valkyrie Arrows Knight Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Furnace Witch
Arrows Knight Valkyrie Baby Dragon Miner
Knight Valkyrie Furnace Witch
Valkyrie Knight
Knight Valkyrie Witch
Arrows Furnace Baby Dragon Witch
Knight Valkyrie Furnace Witch
Knight Valkyrie
Knight Valkyrie Baby Dragon Witch
Witch
Knight Valkyrie Witch
Arrows Valkyrie
Knight Valkyrie Witch
Valkyrie Furnace Baby Dragon Witch
Witch Knight Valkyrie Furnace Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Baby Dragon
Arrows Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows Knight Valkyrie
Arrows Valkyrie Furnace Baby Dragon
Arrows Furnace Baby Dragon Witch
Arrows Furnace Baby Dragon Witch
Arrows Baby Dragon
Arrows Miner
Miner Arrows Knight Valkyrie
Arrows Baby Dragon
Knight Baby Dragon Miner
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon Witch
Arrows Furnace Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch Miner
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Furnace Baby Dragon Witch
Witch
Arrows Miner Baby Dragon Witch
Arrows Baby Dragon Witch Miner
Miner Arrows Baby Dragon
Arrows Furnace Baby Dragon Witch
Witch
Arrows Miner
Arrows
Arrows
Witch
Arrows Baby Dragon Witch
Arrows
Miner Knight Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon Witch
Witch
Baby Dragon Witch Miner

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