My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Inferno Dragon
Giant Snowball
Minions Goblin Gang Inferno Dragon
Zap
Minions Goblin Gang Royal Giant Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Wizard
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Valkyrie Wizard Inferno Dragon
Fireball
Minions Goblin Gang Wizard Inferno Dragon
Poison
Minions Goblin Gang Wizard
Lightning
Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Valkyrie Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Royal Giant Valkyrie The Log
Minions
Royal Giant Zap Valkyrie Inferno Dragon
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Minions Zap Goblin Gang Wizard The Log
Valkyrie
Zap Minions Goblin Gang Wizard
Wizard
Royal Giant Valkyrie
The Log
Zap Royal Giant
Inferno Dragon
Minions

Defense Synergies 1 13

Zap
Minions Goblin Gang Valkyrie The Log Inferno Dragon
Minions
Valkyrie Zap The Log
Goblin Gang
Zap Valkyrie The Log Inferno Dragon
Royal Giant
Valkyrie
Minions Zap Goblin Gang Wizard The Log
Wizard
Valkyrie The Log
The Log
Zap Minions Goblin Gang Valkyrie Wizard Inferno Dragon
Inferno Dragon
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard The Log
Inferno Dragon Zap Minions Goblin Gang Valkyrie The Log
Goblin Gang Minions Valkyrie Inferno Dragon
Inferno Dragon Minions Goblin Gang Valkyrie
Valkyrie The Log
Goblin Gang The Log Zap Minions Valkyrie
Minions Inferno Dragon Zap Goblin Gang Wizard
Zap Valkyrie The Log
Inferno Dragon Minions Goblin Gang
Goblin Gang Valkyrie
Minions Goblin Gang Valkyrie Zap Wizard The Log
Minions Inferno Dragon Zap Goblin Gang Wizard
Zap Minions Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard Zap Minions Goblin Gang The Log
Inferno Dragon Goblin Gang
Zap Goblin Gang The Log Inferno Dragon
Wizard Minions Goblin Gang Valkyrie
Valkyrie Zap Minions Goblin Gang Wizard The Log
Zap Valkyrie Wizard The Log Minions Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Wizard Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Valkyrie Wizard The Log Inferno Dragon
Goblin Gang Zap Minions Valkyrie The Log
Goblin Gang Valkyrie Zap The Log
Goblin Gang Valkyrie Inferno Dragon
Wizard Zap Minions Goblin Gang
Goblin Gang Minions Valkyrie
Valkyrie Inferno Dragon
Zap Minions Valkyrie The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions Valkyrie
Zap Valkyrie The Log
Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Zap Minions Valkyrie The Log Inferno Dragon
Minions Valkyrie Zap Wizard The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Goblin Gang
Zap Valkyrie Wizard The Log
Zap Wizard
The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Wizard The Log
Zap Valkyrie Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard
Inferno Dragon
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Minions Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Minions Goblin Gang
Zap Wizard
The Log
Goblin Gang Valkyrie Wizard
The Log Zap Wizard
Zap
Zap Minions Goblin Gang The Log
Zap
Zap The Log
Inferno Dragon
Wizard

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