My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Musketeer Inferno Tower Wizard
The Log
Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Wizard
Fireball
Musketeer Inferno Tower Wizard
Poison
Musketeer Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Musketeer Inferno Tower Wizard
Rocket
Musketeer Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Mini P.E.K.K.A Musketeer Inferno Tower Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Mini P.E.K.K.A Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mirror Mini P.E.K.K.A Lightning
Royal Giant
Arrows Lightning Musketeer Wizard Mirror
Mini P.E.K.K.A
Arrows Musketeer Wizard Mirror Lightning
Musketeer
Royal Giant Mini P.E.K.K.A Mirror
Inferno Tower
Wizard
Royal Giant Mini P.E.K.K.A
Mirror
Arrows Royal Giant Mini P.E.K.K.A Musketeer Lightning
Lightning
Royal Giant Arrows Mini P.E.K.K.A Mirror

Defense Synergies 1 9

Arrows
Mirror Mini P.E.K.K.A Inferno Tower Lightning
Royal Giant
Mini P.E.K.K.A
Arrows Musketeer Wizard Mirror
Musketeer
Mini P.E.K.K.A Inferno Tower Mirror
Inferno Tower
Arrows Musketeer Mirror
Wizard
Mini P.E.K.K.A
Mirror
Arrows Mini P.E.K.K.A Musketeer Inferno Tower
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Musketeer
Mini P.E.K.K.A Inferno Tower Musketeer Lightning
Mini P.E.K.K.A Inferno Tower Musketeer
Lightning Arrows Mini P.E.K.K.A
Arrows Musketeer
Musketeer Inferno Tower Lightning Arrows Wizard
Lightning Arrows Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Musketeer
Mini P.E.K.K.A Musketeer Inferno Tower
Arrows Musketeer Wizard
Arrows Musketeer Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Musketeer Wizard Lightning
Wizard Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A Lightning
Wizard Arrows Mini P.E.K.K.A Musketeer Inferno Tower
Arrows Musketeer Wizard
Arrows Wizard Musketeer
Mini P.E.K.K.A Musketeer Inferno Tower
Wizard Arrows Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower
Arrows Mini P.E.K.K.A Musketeer Wizard Lightning
Mini P.E.K.K.A Musketeer Inferno Tower Lightning
Mini P.E.K.K.A Lightning Musketeer Inferno Tower
Inferno Tower Mini P.E.K.K.A Musketeer
Arrows Wizard Musketeer
Mini P.E.K.K.A Musketeer Inferno Tower Lightning
Mini P.E.K.K.A Inferno Tower
Lightning Mini P.E.K.K.A Inferno Tower
Inferno Tower Musketeer
Mini P.E.K.K.A Musketeer Inferno Tower
Lightning Arrows
Mini P.E.K.K.A Lightning Inferno Tower Wizard
Wizard Musketeer
Inferno Tower Mini P.E.K.K.A Musketeer Lightning
Arrows Mini P.E.K.K.A Musketeer Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Musketeer
Arrows Musketeer
Lightning Arrows
Lightning Arrows Musketeer
Wizard Arrows
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Mini P.E.K.K.A Musketeer
Lightning Arrows Musketeer Wizard
Lightning Arrows Musketeer Wizard
Lightning Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer Wizard
Lightning Arrows Musketeer Wizard
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Musketeer Wizard
Lightning Arrows Wizard
Lightning Musketeer
Lightning Arrows Wizard
Musketeer Lightning
Lightning Arrows Musketeer
Arrows Wizard
Arrows Musketeer Wizard Lightning
Lightning Arrows Musketeer Wizard
Lightning Arrows Musketeer
Lightning Arrows Musketeer Wizard
Lightning Musketeer Wizard
Lightning Mini P.E.K.K.A
Lightning Arrows Musketeer Wizard
Lightning Arrows
Arrows Wizard Lightning
Lightning Musketeer
Lightning Arrows Musketeer Wizard
Arrows
Lightning Mini P.E.K.K.A Musketeer Wizard
Arrows Musketeer Wizard Lightning
Lightning Arrows
Musketeer
Musketeer Lightning
Musketeer Lightning
Lightning Musketeer
Lightning Wizard

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