My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Witch Electro Dragon
Zap
Archers Royal Giant Witch
Barbarian Barrel
Archers Valkyrie Witch
The Log
Archers Royal Giant Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Valkyrie Witch Electro Dragon
Fireball
Archers Witch Electro Dragon
Poison
Archers Witch Electro Dragon
Lightning
Valkyrie Witch Electro Dragon
Rocket
Valkyrie Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Archers Fireball Valkyrie Witch Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Archers Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Royal Giant Electro Dragon
Royal Giant
Fireball Archers Mirror Witch Electro Dragon
Fireball
Royal Giant Mirror
Valkyrie
Archers Witch Electro Dragon
Mirror
Fireball Royal Giant
Rage
Witch Electro Dragon
Witch
Rage Royal Giant Valkyrie
Electro Dragon
Archers Royal Giant Valkyrie Rage

Defense Synergies 2 7

Archers
Valkyrie Witch
Royal Giant
Fireball
Mirror Valkyrie
Valkyrie
Archers Fireball Mirror Witch Electro Dragon
Mirror
Fireball Valkyrie Electro Dragon
Rage
Witch
Archers Valkyrie Electro Dragon
Electro Dragon
Valkyrie Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Dragon
Valkyrie Witch Electro Dragon
Witch Archers Valkyrie Electro Dragon
Witch Valkyrie Electro Dragon
Fireball Valkyrie
Fireball Archers Valkyrie Electro Dragon
Archers Fireball Witch Electro Dragon
Fireball Valkyrie Electro Dragon
Witch
Archers Valkyrie
Archers Valkyrie Witch Fireball Electro Dragon
Archers Fireball Witch Electro Dragon
Fireball Valkyrie Witch Electro Dragon
Fireball Valkyrie Witch Electro Dragon
Fireball
Fireball Valkyrie Witch Electro Dragon
Fireball Archers Valkyrie Witch Electro Dragon
Valkyrie Witch Archers Fireball Electro Dragon
Valkyrie Archers Fireball Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Witch
Fireball Archers Valkyrie Electro Dragon
Valkyrie Witch Electro Dragon
Valkyrie Fireball
Valkyrie Witch
Fireball Archers Witch Electro Dragon
Archers Fireball Valkyrie Witch
Valkyrie
Electro Dragon Fireball Valkyrie Witch
Witch
Valkyrie Witch Electro Dragon
Fireball Valkyrie
Fireball Valkyrie Witch
Archers Fireball Valkyrie Witch Electro Dragon
Witch Electro Dragon Archers Fireball Valkyrie
Valkyrie Archers Fireball Witch Electro Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Valkyrie
Fireball Valkyrie
Fireball Witch Electro Dragon
Archers Witch
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Valkyrie Electro Dragon
Fireball Archers Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Witch Electro Dragon
Fireball Electro Dragon
Fireball
Archers Fireball Electro Dragon
Fireball Valkyrie Witch Electro Dragon
Fireball
Fireball
Fireball Electro Dragon
Fireball Valkyrie Witch Electro Dragon
Witch
Fireball Witch Electro Dragon
Fireball Witch Electro Dragon
Fireball
Archers Fireball Witch Electro Dragon
Electro Dragon Fireball Witch
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Archers Fireball Witch Electro Dragon
Fireball Archers Witch Electro Dragon
Fireball
Fireball Valkyrie Electro Dragon
Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball Witch
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch
Fireball Electro Dragon

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