My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Inferno Dragon
Giant Snowball
Skeletons Balloon Inferno Dragon
Zap
Skeletons Balloon Inferno Dragon
Barbarian Barrel
Skeletons Valkyrie
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Balloon Inferno Dragon
Fireball
Balloon Inferno Dragon
Poison
Balloon
Lightning
Valkyrie Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Arrows Valkyrie Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Mega Knight
Valkyrie
Balloon
Rage
Balloon
Balloon
Arrows Valkyrie Rage The Log Mega Knight
The Log
Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Balloon The Log

Defense Synergies 1 7

Skeletons
The Log Inferno Dragon
Arrows
Mega Knight Valkyrie
Valkyrie
Arrows The Log
Rage
Balloon
The Log
Skeletons Valkyrie Inferno Dragon Mega Knight
Inferno Dragon
Skeletons The Log Mega Knight
Mega Knight
Arrows The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Inferno Dragon Skeletons Valkyrie The Log Mega Knight
Mega Knight Skeletons Valkyrie Inferno Dragon
Inferno Dragon Skeletons Valkyrie Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Skeletons Valkyrie Mega Knight
Inferno Dragon Arrows
Arrows Valkyrie The Log Mega Knight
Inferno Dragon Skeletons
Skeletons Valkyrie Mega Knight
Valkyrie Skeletons Arrows The Log Mega Knight
Arrows Inferno Dragon
Mega Knight Skeletons Valkyrie The Log
Valkyrie Mega Knight Arrows The Log
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Valkyrie
Arrows Valkyrie Mega Knight The Log
Arrows Valkyrie The Log Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Mega Knight Arrows The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons
Arrows Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Skeletons Valkyrie The Log
Valkyrie Mega Knight The Log
Skeletons Valkyrie Inferno Dragon Mega Knight
Arrows Skeletons
Skeletons Valkyrie
Mega Knight Valkyrie Inferno Dragon
Mega Knight Skeletons Valkyrie The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Mega Knight Arrows Valkyrie The Log
Mega Knight Skeletons Valkyrie
Valkyrie Mega Knight
Skeletons Valkyrie The Log Inferno Dragon
Arrows Valkyrie Mega Knight The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log Mega Knight
Arrows Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Mega Knight
Inferno Dragon
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Arrows
Arrows The Log
Valkyrie Mega Knight
Arrows The Log
Arrows
Mega Knight
The Log
The Log Mega Knight
Inferno Dragon
Mega Knight

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