My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Zappies Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Healer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Musketeer Zappies Lava Hound
Zap
Zappies Inferno Tower Lava Hound
Barbarian Barrel
Musketeer Zappies Inferno Tower
The Log
Mini P.E.K.K.A Musketeer Zappies
Earthquake
Zappies Inferno Tower
Arrows
Zappies Lava Hound
Royal Delivery
Mini P.E.K.K.A Musketeer Battle Healer Zappies Lava Hound
Fireball
Musketeer Battle Healer Zappies Inferno Tower Lava Hound
Poison
Musketeer Battle Healer Zappies Inferno Tower Lava Hound
Lightning
Mini P.E.K.K.A Musketeer Battle Healer Inferno Tower
Rocket
Musketeer Battle Healer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer Inferno Tower Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Musketeer Battle Healer Zappies Freeze Inferno Tower Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mini P.E.K.K.A Musketeer Battle Healer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Musketeer Battle Healer Rage
Musketeer
Mini P.E.K.K.A Battle Healer
Battle Healer
Rage Mini P.E.K.K.A Musketeer Zappies
Zappies
Battle Healer Rage Lava Hound
Inferno Tower
Rage
Battle Healer Mini P.E.K.K.A Zappies
Freeze
Lava Hound
Zappies

Defense Synergies 1 7

Mini P.E.K.K.A
Musketeer Battle Healer Freeze
Musketeer
Battle Healer Mini P.E.K.K.A Zappies Inferno Tower
Battle Healer
Musketeer Mini P.E.K.K.A Zappies Inferno Tower
Zappies
Musketeer Battle Healer
Inferno Tower
Musketeer Battle Healer
Rage
Freeze
Mini P.E.K.K.A
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Zappies Inferno Tower
Mini P.E.K.K.A Inferno Tower Musketeer Battle Healer Zappies
Mini P.E.K.K.A Inferno Tower Musketeer Zappies Freeze
Mini P.E.K.K.A Inferno Tower Musketeer Zappies
Mini P.E.K.K.A Battle Healer
Freeze Musketeer Zappies
Musketeer Inferno Tower Zappies Freeze
Musketeer Battle Healer Inferno Tower
Mini P.E.K.K.A Zappies Inferno Tower Musketeer
Mini P.E.K.K.A Musketeer Battle Healer Zappies Inferno Tower
Musketeer Zappies Freeze
Musketeer Inferno Tower Zappies
Mini P.E.K.K.A Inferno Tower Musketeer Battle Healer Zappies Freeze
Mini P.E.K.K.A Zappies Freeze
Mini P.E.K.K.A Inferno Tower Zappies
Inferno Tower Mini P.E.K.K.A Zappies Freeze
Mini P.E.K.K.A Musketeer Zappies Inferno Tower
Musketeer Battle Healer Zappies
Freeze Musketeer Battle Healer Zappies
Mini P.E.K.K.A Musketeer Zappies Inferno Tower
Mini P.E.K.K.A Musketeer Battle Healer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Battle Healer Zappies Inferno Tower
Mini P.E.K.K.A Musketeer Battle Healer
Zappies Mini P.E.K.K.A Musketeer Battle Healer Inferno Tower
Mini P.E.K.K.A Musketeer Battle Healer Zappies Inferno Tower
Inferno Tower Mini P.E.K.K.A Musketeer Battle Healer Zappies
Musketeer Zappies Freeze
Mini P.E.K.K.A Musketeer Battle Healer Zappies Inferno Tower
Mini P.E.K.K.A Inferno Tower Battle Healer Zappies
Freeze Mini P.E.K.K.A Zappies Inferno Tower
Inferno Tower Musketeer Zappies
Mini P.E.K.K.A Musketeer Zappies Inferno Tower
Mini P.E.K.K.A Zappies Inferno Tower
Musketeer Zappies
Zappies Inferno Tower Mini P.E.K.K.A Musketeer Battle Healer Freeze
Mini P.E.K.K.A Musketeer Battle Healer Zappies Inferno Tower Freeze
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Musketeer
Musketeer Freeze
Musketeer Freeze
Musketeer
Freeze
Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Musketeer
Musketeer Freeze
Musketeer
Musketeer
Musketeer
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Musketeer
Freeze
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer Zappies Freeze
Mini P.E.K.K.A
Musketeer
Zappies Freeze
Musketeer Zappies Freeze
Musketeer Zappies
Freeze
Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Musketeer Zappies Freeze
Musketeer Zappies
Musketeer Freeze

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