My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Electro Dragon Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs
Giant Snowball
Tombstone Battle Ram Royal Hogs Electro Dragon
Zap
Tombstone Battle Ram Royal Hogs
Barbarian Barrel
Tombstone Battle Ram Bomb Tower Royal Hogs Ice Wizard
The Log
Tombstone Battle Ram Royal Hogs
Earthquake
Tombstone Bomb Tower Royal Hogs
Arrows
Tombstone Royal Hogs
Royal Delivery
Battle Ram Royal Hogs Electro Dragon Ice Wizard
Fireball
Tombstone Battle Ram Bomb Tower Royal Hogs Electro Dragon Ice Wizard
Poison
Tombstone Bomb Tower Royal Hogs Electro Dragon Ice Wizard
Lightning
Tombstone Battle Ram Bomb Tower Electro Dragon Ice Wizard Archer Queen
Rocket
Bomb Tower Royal Hogs Electro Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Ice Wizard Battle Ram Bomb Tower Royal Hogs Electro Dragon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tombstone Ice Wizard Battle Ram

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Battle Ram
Royal Hogs Archer Queen
Bomb Tower
Royal Hogs
Battle Ram Archer Queen
Rage
Electro Dragon
Electro Dragon
Rage Ice Wizard
Ice Wizard
Electro Dragon
Archer Queen
Battle Ram Royal Hogs

Defense Synergies 0 5

Tombstone
Electro Dragon Ice Wizard Archer Queen
Battle Ram
Bomb Tower
Ice Wizard
Royal Hogs
Rage
Electro Dragon
Tombstone Ice Wizard
Ice Wizard
Tombstone Bomb Tower Electro Dragon
Archer Queen
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Dragon
Bomb Tower Tombstone Electro Dragon Ice Wizard
Bomb Tower Tombstone Electro Dragon Ice Wizard
Bomb Tower Tombstone Electro Dragon Ice Wizard
Tombstone Bomb Tower
Bomb Tower Electro Dragon Ice Wizard
Tombstone Bomb Tower Electro Dragon Ice Wizard
Bomb Tower Electro Dragon
Tombstone Bomb Tower Ice Wizard Archer Queen
Ice Wizard
Ice Wizard Tombstone Bomb Tower Electro Dragon
Electro Dragon Ice Wizard
Tombstone Bomb Tower Electro Dragon Ice Wizard
Bomb Tower Tombstone Electro Dragon
Tombstone Bomb Tower
Bomb Tower
Bomb Tower Tombstone Electro Dragon
Tombstone Bomb Tower Electro Dragon Ice Wizard
Bomb Tower Tombstone Electro Dragon Ice Wizard
Bomb Tower
Bomb Tower Electro Dragon
Tombstone Bomb Tower Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Bomb Tower Electro Dragon
Tombstone Bomb Tower Electro Dragon
Tombstone
Bomb Tower Electro Dragon Ice Wizard
Tombstone Bomb Tower Ice Wizard
Bomb Tower
Electro Dragon Tombstone Bomb Tower
Tombstone
Tombstone Bomb Tower Electro Dragon
Archer Queen
Tombstone Bomb Tower
Bomb Tower Electro Dragon
Tombstone Electro Dragon Bomb Tower Archer Queen
Bomb Tower Electro Dragon Ice Wizard Archer Queen
Tombstone Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon Ice Wizard
Electro Dragon
Electro Dragon Ice Wizard
Electro Dragon Ice Wizard
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Archer Queen
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Ice Wizard
Electro Dragon Ice Wizard
Electro Dragon
Electro Dragon Ice Wizard
Electro Dragon
Electro Dragon
Electro Dragon
Tombstone Electro Dragon
Electro Dragon Ice Wizard Archer Queen
Electro Dragon
Electro Dragon
Archer Queen
Electro Dragon Archer Queen
Electro Dragon Archer Queen
Electro Dragon Archer Queen
Electro Dragon Archer Queen
Electro Dragon

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