My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Elixir Golem Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Elixir Golem Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Battle Ram
Giant Snowball
Fire Spirit Archers Battle Ram
Zap
Fire Spirit Archers Battle Ram
Barbarian Barrel
Fire Spirit Ice Spirit Archers Elixir Golem Battle Ram
The Log
Fire Spirit Ice Spirit Archers Elixir Golem Battle Ram
Earthquake
Archers Elixir Golem
Arrows
Fire Spirit Ice Spirit Archers
Royal Delivery
Fire Spirit Ice Spirit Archers Elixir Golem Battle Ram
Fireball
Archers Elixir Golem Battle Ram
Poison
Archers Elixir Golem
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Giant Snowball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Elixir Golem Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Giant Snowball The Log Archers Elixir Golem Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Zap Giant Snowball

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Snowball Elixir Golem Battle Ram
Ice Spirit
Zap Battle Ram Giant Snowball Archers Elixir Golem
Zap
Ice Spirit Battle Ram Fire Spirit Giant Snowball Archers Elixir Golem The Log
Giant Snowball
Battle Ram Fire Spirit Ice Spirit Zap Archers Elixir Golem The Log
Archers
Ice Spirit Zap Giant Snowball Elixir Golem Battle Ram
Elixir Golem
Fire Spirit Ice Spirit Zap Giant Snowball Archers The Log
Battle Ram
Ice Spirit Zap Giant Snowball The Log Fire Spirit Archers
The Log
Battle Ram Zap Giant Snowball Elixir Golem

Defense Synergies 1 13

Fire Spirit
Ice Spirit Zap Giant Snowball The Log
Ice Spirit
Zap Fire Spirit Giant Snowball Archers The Log
Zap
Ice Spirit Fire Spirit Giant Snowball Archers The Log
Giant Snowball
Fire Spirit Ice Spirit Zap Archers The Log
Archers
Ice Spirit Zap Giant Snowball The Log
Elixir Golem
Battle Ram
The Log
Fire Spirit Ice Spirit Zap Giant Snowball Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Ice Spirit Zap The Log
Fire Spirit Giant Snowball Archers
The Log
The Log Fire Spirit Zap Giant Snowball Archers
Giant Snowball Fire Spirit Ice Spirit Zap Archers
Zap The Log
Fire Spirit Ice Spirit Giant Snowball Archers
Archers Zap Giant Snowball The Log
Zap Giant Snowball Archers
Fire Spirit Ice Spirit Zap Giant Snowball The Log
Fire Spirit Ice Spirit Zap Giant Snowball The Log
Ice Spirit Zap Giant Snowball The Log
Fire Spirit Ice Spirit Zap Giant Snowball Archers The Log
Zap Giant Snowball The Log Fire Spirit Ice Spirit Archers
Fire Spirit Giant Snowball Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Archers
Zap Giant Snowball Archers The Log
Ice Spirit Zap The Log
Zap The Log
Fire Spirit Ice Spirit Zap Giant Snowball Archers
Archers
Zap Ice Spirit Giant Snowball The Log
Zap Giant Snowball The Log
Archers
Ice Spirit Zap Archers The Log
Zap Giant Snowball Archers The Log
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Giant Snowball The Log
The Log
The Log
Fire Spirit Zap Giant Snowball The Log
Fire Spirit Ice Spirit Zap Giant Snowball
Fire Spirit Archers The Log
The Log Fire Spirit Ice Spirit Zap Giant Snowball
The Log Zap Giant Snowball
Fire Spirit Giant Snowball
Zap The Log
Fire Spirit Zap Giant Snowball Archers
Fire Spirit Giant Snowball The Log
Zap Giant Snowball The Log
Zap Giant Snowball The Log
The Log
Giant Snowball
Fire Spirit Zap Giant Snowball Archers The Log
Fire Spirit Zap Giant Snowball The Log
The Log
Giant Snowball
The Log
Zap Giant Snowball The Log
Zap Giant Snowball The Log Fire Spirit Ice Spirit
The Log Zap Giant Snowball
Zap Giant Snowball The Log
Zap The Log
Fire Spirit Zap Giant Snowball Archers
Zap Ice Spirit Giant Snowball
Giant Snowball
Zap Giant Snowball The Log
Zap Ice Spirit Giant Snowball
Giant Snowball The Log
Zap Fire Spirit Ice Spirit Archers
Fire Spirit Zap Giant Snowball Archers
The Log
The Log Zap Giant Snowball
Zap Giant Snowball
Zap Ice Spirit Giant Snowball The Log
Zap Giant Snowball
Zap Giant Snowball The Log

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