My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Barbarian Hut Fisherman Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Giant Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Fisherman Skeleton King
Giant Snowball
Fire Spirit Battle Ram Fisherman Skeleton King
Zap
Fire Spirit Battle Ram Fisherman Skeleton King
Barbarian Barrel
Fire Spirit Battle Ram Barbarian Hut Magic Archer Skeleton King
The Log
Fire Spirit Battle Ram Barbarian Hut Fisherman Skeleton King
Earthquake
Barbarian Hut Skeleton King
Arrows
Fire Spirit Skeleton King
Royal Delivery
Fire Spirit Battle Ram Fisherman Magic Archer Skeleton King
Fireball
Battle Ram Barbarian Hut Fisherman Magic Archer Skeleton King
Poison
Barbarian Hut Fisherman Magic Archer Skeleton King
Lightning
Battle Ram Barbarian Hut Fisherman Magic Archer Skeleton King
Rocket
Barbarian Hut Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Fisherman Battle Ram Magic Archer Skeleton King Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Fisherman Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Giant Barbarian Hut Fisherman
Arrows
Giant Battle Ram Barbarian Hut
Battle Ram
Magic Archer Fire Spirit Arrows Barbarian Hut
Giant
Arrows Fire Spirit Barbarian Hut Fisherman Magic Archer
Barbarian Hut
Fire Spirit Arrows Battle Ram Giant Magic Archer
Fisherman
Fire Spirit Giant
Magic Archer
Battle Ram Giant Barbarian Hut
Skeleton King

Defense Synergies 0 4

Fire Spirit
Arrows
Barbarian Hut
Battle Ram
Giant
Barbarian Hut
Arrows Magic Archer
Fisherman
Magic Archer Skeleton King
Magic Archer
Barbarian Hut Fisherman
Skeleton King
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Magic Archer
Barbarian Hut Fisherman
Barbarian Hut Fisherman Fire Spirit
Barbarian Hut Fisherman Skeleton King
Arrows
Arrows Fire Spirit Magic Archer
Fire Spirit Arrows Barbarian Hut Magic Archer
Barbarian Hut Arrows Magic Archer
Barbarian Hut Fisherman Skeleton King
Fire Spirit Fisherman
Arrows Fisherman Magic Archer Skeleton King
Arrows Barbarian Hut Magic Archer
Barbarian Hut Fire Spirit
Fire Spirit Barbarian Hut Arrows Magic Archer Skeleton King
Barbarian Hut Skeleton King
Barbarian Hut Fisherman
Barbarian Hut Arrows Fisherman
Fire Spirit Arrows Barbarian Hut Fisherman Magic Archer
Arrows Fire Spirit Barbarian Hut Fisherman Magic Archer
Barbarian Hut Fisherman
Fire Spirit Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fisherman
Arrows Fisherman Magic Archer
Barbarian Hut Fisherman
Barbarian Hut Fisherman
Barbarian Hut Fisherman
Fire Spirit Arrows Magic Archer
Barbarian Hut
Barbarian Hut Fisherman
Barbarian Hut Magic Archer
Barbarian Hut
Arrows
Barbarian Hut Skeleton King
Barbarian Hut Magic Archer
Barbarian Hut Fisherman Magic Archer Skeleton King
Arrows Barbarian Hut Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Barbarian Hut
Arrows Fisherman Magic Archer
Arrows Barbarian Hut Magic Archer
Arrows Barbarian Hut
Fire Spirit Arrows Magic Archer
Arrows Fire Spirit Magic Archer
Fire Spirit Arrows Magic Archer
Arrows Fire Spirit Barbarian Hut Magic Archer
Arrows Fisherman
Fire Spirit Fisherman
Arrows Fisherman Magic Archer
Fire Spirit Arrows Magic Archer
Fire Spirit Barbarian Hut Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Barbarian Hut Fisherman Magic Archer
Arrows Barbarian Hut Magic Archer
Magic Archer Arrows Barbarian Hut
Arrows
Fisherman
Fire Spirit Arrows Fisherman Magic Archer
Fire Spirit Arrows Magic Archer
Magic Archer
Arrows
Fisherman
Arrows Barbarian Hut
Arrows Fire Spirit Magic Archer
Fisherman
Arrows Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Fisherman Magic Archer
Fire Spirit Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Fire Spirit Barbarian Hut Magic Archer
Fire Spirit Arrows Magic Archer
Arrows
Magic Archer
Arrows Magic Archer Skeleton King
Arrows
Magic Archer Skeleton King
Magic Archer
Magic Archer

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