My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mini P.E.K.K.A Battle Ram P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Dart Goblin Battle Ram
Zap
Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram Magic Archer
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Mini P.E.K.K.A Battle Ram P.E.K.K.A Magic Archer
Fireball
Goblin Gang Dart Goblin Battle Ram Magic Archer
Poison
Goblin Gang Dart Goblin Magic Archer
Lightning
Mini P.E.K.K.A Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Dart Goblin Mini P.E.K.K.A Battle Ram Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Dart Goblin Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Battle Ram Mega Knight
Goblin Gang
Dart Goblin Mini P.E.K.K.A Battle Ram P.E.K.K.A
Dart Goblin
Goblin Gang Battle Ram P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Goblin Gang Magic Archer Mega Knight
Battle Ram
Magic Archer Arrows Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Goblin Gang Dart Goblin Battle Ram
Magic Archer
Battle Ram P.E.K.K.A Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Dart Goblin Mini P.E.K.K.A Magic Archer

Defense Synergies 1 12

Arrows
Mega Knight Mini P.E.K.K.A P.E.K.K.A
Goblin Gang
Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer
Dart Goblin
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Magic Archer Mega Knight
Mini P.E.K.K.A
Arrows Goblin Gang Dart Goblin Magic Archer
Battle Ram
P.E.K.K.A
Arrows Goblin Gang Dart Goblin
Magic Archer
Goblin Gang Dart Goblin Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Magic Archer
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Dart Goblin Mega Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Dart Goblin Mega Knight
Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Goblin Gang Dart Goblin Magic Archer Mega Knight
Dart Goblin Arrows Goblin Gang Magic Archer
Arrows Dart Goblin P.E.K.K.A Magic Archer Mega Knight
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Mini P.E.K.K.A Mega Knight
Goblin Gang Dart Goblin Arrows Magic Archer Mega Knight
Arrows Goblin Gang Dart Goblin Magic Archer
Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Gang
Mega Knight Arrows Goblin Gang Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Arrows Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Goblin Gang Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer Mega Knight
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Goblin Gang Mega Knight Arrows Dart Goblin Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A Magic Archer Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Dart Goblin Magic Archer
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Mega Knight Arrows
Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Gang
Dart Goblin Magic Archer Mega Knight
Goblin Gang Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer
Arrows Mega Knight Dart Goblin Mini P.E.K.K.A P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Dart Goblin
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin
Arrows Magic Archer Mega Knight
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin
Goblin Gang Mini P.E.K.K.A
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Magic Archer Arrows Dart Goblin Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Magic Archer Mega Knight
Arrows Dart Goblin Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Magic Archer Mega Knight
Arrows Dart Goblin Magic Archer
Arrows Magic Archer Mega Knight
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin Magic Archer Mega Knight
Arrows Magic Archer
P.E.K.K.A Mega Knight
Arrows Magic Archer
Goblin Gang Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows
Goblin Gang Dart Goblin Mini P.E.K.K.A Magic Archer Mega Knight
Arrows Dart Goblin Magic Archer
Arrows
Dart Goblin P.E.K.K.A Mega Knight
Goblin Gang Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer Mega Knight

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