My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner Bandit Inferno Dragon
Giant Snowball
Fire Spirit Battle Ram Baby Dragon Miner Inferno Dragon
Zap
Fire Spirit Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Battle Ram Bandit Electro Wizard
The Log
Fire Spirit Battle Ram Bandit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Battle Ram Baby Dragon Miner Bandit Electro Wizard Inferno Dragon
Fireball
Battle Ram Baby Dragon Bandit Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Battle Ram Baby Dragon Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Baby Dragon Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Miner Bandit Battle Ram Baby Dragon Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Miner Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Battle Ram Baby Dragon Bandit Inferno Dragon
Battle Ram
The Log Bandit Fire Spirit Baby Dragon Electro Wizard
Baby Dragon
Fire Spirit Battle Ram Miner Bandit Electro Wizard Inferno Dragon
The Log
Battle Ram Miner Bandit
Miner
Fire Spirit Baby Dragon The Log Bandit Electro Wizard Inferno Dragon
Bandit
Battle Ram Fire Spirit Baby Dragon The Log Miner Electro Wizard
Electro Wizard
Battle Ram Baby Dragon Miner Bandit
Inferno Dragon
Fire Spirit Baby Dragon Miner

Defense Synergies 0 11

Fire Spirit
The Log Electro Wizard
Battle Ram
Baby Dragon
The Log Bandit Inferno Dragon
The Log
Fire Spirit Baby Dragon Miner Bandit Electro Wizard Inferno Dragon
Miner
The Log
Bandit
Baby Dragon The Log Electro Wizard
Electro Wizard
Fire Spirit The Log Bandit Inferno Dragon
Inferno Dragon
Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Inferno Dragon The Log Bandit Electro Wizard
Fire Spirit Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bandit Electro Wizard
The Log
The Log Fire Spirit Baby Dragon Bandit Electro Wizard
Electro Wizard Inferno Dragon Fire Spirit Baby Dragon
Baby Dragon The Log Bandit Electro Wizard
Inferno Dragon
Fire Spirit Miner Bandit Electro Wizard
Electro Wizard Baby Dragon The Log Bandit
Inferno Dragon Baby Dragon Electro Wizard
Fire Spirit The Log Bandit Electro Wizard
Fire Spirit Baby Dragon The Log Electro Wizard
Inferno Dragon Bandit Electro Wizard
The Log Bandit Electro Wizard Inferno Dragon
Electro Wizard
Fire Spirit Baby Dragon The Log Bandit Electro Wizard
Baby Dragon The Log Fire Spirit Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Fire Spirit Baby Dragon The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Electro Wizard
Bandit Electro Wizard Baby Dragon The Log Miner Inferno Dragon
Bandit The Log Electro Wizard
The Log Bandit Electro Wizard
Bandit Inferno Dragon
Fire Spirit Baby Dragon Electro Wizard
Bandit Electro Wizard
Inferno Dragon
Electro Wizard Baby Dragon The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon
The Log Electro Wizard
Bandit
Baby Dragon
Electro Wizard Baby Dragon The Log Inferno Dragon
Baby Dragon The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Baby Dragon The Log Miner Bandit Electro Wizard
Baby Dragon The Log Miner Bandit
The Log
Fire Spirit Baby Dragon The Log
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log Miner Bandit
Fire Spirit Electro Wizard
Miner The Log Bandit Electro Wizard
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon The Log Miner Bandit
Baby Dragon Bandit
Baby Dragon The Log
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Fire Spirit Baby Dragon The Log Bandit Electro Wizard
Fire Spirit Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Fire Spirit Baby Dragon
Inferno Dragon
The Log Miner Baby Dragon Bandit Electro Wizard
Baby Dragon The Log Miner Bandit
Miner Baby Dragon The Log Bandit
Fire Spirit Baby Dragon Electro Wizard
Electro Wizard
The Log Miner Bandit
Electro Wizard
The Log
Electro Wizard Fire Spirit Bandit
Fire Spirit Baby Dragon Electro Wizard
The Log
Miner Baby Dragon Electro Wizard
The Log Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Miner Bandit Electro Wizard
Inferno Dragon

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