My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Barbarians Battle Ram Goblin Barrel Witch
Zap
Battle Ram Goblin Barrel Witch
Barbarian Barrel
Barbarians Battle Ram Wizard Goblin Barrel Witch
The Log
Barbarians Mini P.E.K.K.A Battle Ram Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Battle Ram Wizard Goblin Barrel Witch Bowler
Fireball
Barbarians Battle Ram Wizard Goblin Barrel Witch Bowler
Poison
Barbarians Wizard Witch
Lightning
Mini P.E.K.K.A Battle Ram Wizard Witch Bowler
Rocket
Barbarians Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Mini P.E.K.K.A Battle Ram Barbarians Wizard Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Mini P.E.K.K.A Battle Ram Barbarians

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Wizard Bowler Mega Knight
Battle Ram
Goblin Barrel Witch
Wizard
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Battle Ram Bowler Mega Knight
Witch
Battle Ram Bowler Mega Knight
Bowler
Mini P.E.K.K.A Goblin Barrel Witch
Mega Knight
Mini P.E.K.K.A Wizard Goblin Barrel Witch

Defense Synergies 0 6

Barbarians
Mini P.E.K.K.A
Wizard Witch Bowler
Battle Ram
Wizard
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Witch
Mini P.E.K.K.A Bowler Mega Knight
Bowler
Mini P.E.K.K.A Witch
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Barbarians Mini P.E.K.K.A Witch Mega Knight
Barbarians Mini P.E.K.K.A Witch Bowler Mega Knight
Barbarians Mini P.E.K.K.A Witch Bowler Mega Knight
Barbarians Mini P.E.K.K.A Bowler Mega Knight
Bowler Mega Knight
Wizard Witch
Bowler Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Bowler Mega Knight
Barbarians Witch Wizard Bowler Mega Knight
Wizard Witch
Barbarians Mini P.E.K.K.A Bowler Mega Knight Wizard Witch
Wizard Bowler Mega Knight Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Bowler Mega Knight
Barbarians Wizard Mega Knight Mini P.E.K.K.A Witch Bowler
Mega Knight Barbarians Wizard Witch Bowler
Wizard Witch Barbarians Bowler Mega Knight
Barbarians Mini P.E.K.K.A
Wizard Bowler Mega Knight Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Witch Bowler
Mini P.E.K.K.A Wizard Bowler Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Witch Bowler
Mini P.E.K.K.A Bowler Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Witch Bowler Mega Knight
Wizard Witch
Mini P.E.K.K.A Barbarians Witch Bowler
Mini P.E.K.K.A Mega Knight Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Witch
Witch Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Witch Bowler
Mega Knight Barbarians Bowler
Barbarians Mini P.E.K.K.A Bowler Mega Knight Wizard Witch
Wizard Barbarians Witch Bowler Mega Knight
Barbarians Witch Mini P.E.K.K.A Bowler
Bowler Mega Knight Barbarians Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler
Barbarians
Wizard Bowler Mega Knight
Wizard Witch
Wizard Witch Bowler
Wizard Bowler
Wizard
Mini P.E.K.K.A Bowler
Wizard Bowler
Wizard
Bowler
Wizard Witch Bowler
Wizard Bowler Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bowler Mega Knight
Wizard Witch Bowler Mega Knight
Bowler Mega Knight
Wizard
Bowler
Barbarians
Wizard Witch Bowler Mega Knight
Witch
Wizard Witch Bowler
Wizard Witch Bowler Mega Knight
Wizard Witch
Wizard Witch
Mini P.E.K.K.A Bowler
Wizard Mega Knight
Mega Knight
Wizard Bowler
Barbarians Witch
Wizard Witch
Mini P.E.K.K.A Wizard Bowler Mega Knight
Wizard Bowler
Mega Knight
Witch Bowler
Witch
Witch Bowler Mega Knight
Wizard Bowler Mega Knight

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