My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner Giant Skeleton Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Battle Ram Giant Skeleton Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Giant Skeleton Mighty Miner
Giant Snowball
Bats Barbarians Dart Goblin Battle Ram Mighty Miner
Zap
Bats Dart Goblin Battle Ram Mighty Miner
Barbarian Barrel
Barbarians Dart Goblin Battle Ram Executioner Giant Skeleton
The Log
Barbarians Dart Goblin Battle Ram Giant Skeleton
Earthquake
Barbarians
Arrows
Bats Dart Goblin
Royal Delivery
Bats Barbarians Dart Goblin Battle Ram Executioner Giant Skeleton
Fireball
Barbarians Dart Goblin Battle Ram Executioner Mighty Miner
Poison
Bats Barbarians Dart Goblin Executioner
Lightning
Battle Ram Executioner Mighty Miner
Rocket
Barbarians Executioner Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Executioner Giant Skeleton Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Battle Ram Mighty Miner Barbarians Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Dart Goblin Battle Ram

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Battle Ram
Arrows
Battle Ram Giant Skeleton Mighty Miner
Barbarians
Dart Goblin
Battle Ram Giant Skeleton
Battle Ram
Bats Arrows Dart Goblin
Executioner
Giant Skeleton
Bats Arrows Dart Goblin
Mighty Miner
Arrows

Defense Synergies 0 6

Bats
Dart Goblin Giant Skeleton
Arrows
Barbarians Giant Skeleton
Barbarians
Arrows
Dart Goblin
Bats Giant Skeleton
Battle Ram
Executioner
Giant Skeleton
Giant Skeleton
Bats Arrows Dart Goblin Executioner
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Executioner
Barbarians Bats Dart Goblin Executioner
Barbarians Bats Dart Goblin Executioner Giant Skeleton
Barbarians Bats Dart Goblin
Arrows Barbarians Giant Skeleton
Arrows Bats Dart Goblin Executioner
Bats Dart Goblin Arrows Executioner
Arrows Barbarians Dart Goblin Giant Skeleton
Barbarians Mighty Miner
Barbarians Dart Goblin Giant Skeleton
Bats Barbarians Dart Goblin Executioner Arrows Giant Skeleton
Arrows Executioner Bats Dart Goblin
Barbarians Bats Giant Skeleton
Executioner Bats Arrows Barbarians Dart Goblin
Barbarians
Barbarians
Barbarians Bats Arrows Executioner
Arrows Bats Barbarians Dart Goblin Executioner
Arrows Executioner Bats Barbarians Dart Goblin Giant Skeleton
Barbarians Dart Goblin
Bats Arrows Barbarians Dart Goblin Executioner Giant Skeleton
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Arrows Executioner
Barbarians Giant Skeleton Bats
Giant Skeleton Bats Barbarians
Barbarians Giant Skeleton Executioner Mighty Miner
Arrows Executioner Bats Dart Goblin
Bats Barbarians Dart Goblin Giant Skeleton
Giant Skeleton Mighty Miner Barbarians
Giant Skeleton Bats Barbarians
Barbarians Dart Goblin
Bats Barbarians Dart Goblin Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Executioner
Barbarians Dart Goblin Executioner
Barbarians Bats Dart Goblin Executioner Giant Skeleton Mighty Miner
Bats Arrows Executioner Barbarians Dart Goblin Giant Skeleton Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin Executioner
Arrows Dart Goblin Giant Skeleton
Arrows Barbarians Dart Goblin Giant Skeleton
Executioner Arrows
Arrows Executioner Bats Dart Goblin
Arrows Dart Goblin Executioner
Arrows Dart Goblin Executioner
Arrows Dart Goblin
Bats
Arrows Dart Goblin
Arrows Dart Goblin Executioner
Dart Goblin Executioner
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Executioner
Arrows Dart Goblin Executioner
Arrows
Bats
Arrows Dart Goblin Executioner
Arrows Dart Goblin
Giant Skeleton
Arrows
Arrows Barbarians
Arrows Executioner
Arrows Dart Goblin Executioner
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin Executioner
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Mighty Miner Giant Skeleton
Arrows
Bats Barbarians Dart Goblin
Arrows Dart Goblin Executioner
Arrows
Dart Goblin Executioner
Arrows Dart Goblin Executioner
Arrows Giant Skeleton
Dart Goblin Executioner
Bats Dart Goblin Giant Skeleton
Bats Dart Goblin Executioner
Dart Goblin Executioner Giant Skeleton
Dart Goblin

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