My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Dark Prince Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Dark Prince
Giant Snowball
Dart Goblin Battle Ram Guards
Zap
Dart Goblin Battle Ram Guards Dark Prince
Barbarian Barrel
Tesla Dart Goblin Battle Ram Guards Dark Prince Ice Wizard
The Log
Dart Goblin Battle Ram Guards Dark Prince
Earthquake
Tesla Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Battle Ram Guards Dark Prince Ice Wizard
Fireball
Tesla Dart Goblin Battle Ram Ice Wizard
Poison
Dart Goblin Guards Ice Wizard
Lightning
Tesla Battle Ram Dark Prince Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Dark Prince Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Guards Ice Wizard Tesla Battle Ram Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Guards Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Dart Goblin Guards Dark Prince Ice Wizard Mega Knight
Tesla
Dart Goblin
Zap Battle Ram Dark Prince Mega Knight
Battle Ram
Zap Dart Goblin
Guards
Zap
Dark Prince
Zap Dart Goblin Ice Wizard
Ice Wizard
Zap Dark Prince
Mega Knight
Zap Dart Goblin

Defense Synergies 1 15

Zap
Mega Knight Tesla Dart Goblin Guards Dark Prince Ice Wizard
Tesla
Zap Dart Goblin Guards Dark Prince
Dart Goblin
Zap Tesla Guards Dark Prince Ice Wizard Mega Knight
Battle Ram
Guards
Zap Tesla Dart Goblin Ice Wizard
Dark Prince
Zap Tesla Dart Goblin Ice Wizard
Ice Wizard
Zap Dart Goblin Guards Dark Prince Mega Knight
Mega Knight
Zap Dart Goblin Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin
Zap Tesla Dart Goblin Dark Prince Ice Wizard Mega Knight
Tesla Mega Knight Dart Goblin Dark Prince Ice Wizard
Tesla Dart Goblin Guards Dark Prince Ice Wizard Mega Knight
Dark Prince Mega Knight
Zap Tesla Dart Goblin Guards Dark Prince Ice Wizard Mega Knight
Tesla Dart Goblin Zap Ice Wizard
Zap Tesla Dart Goblin Mega Knight
Tesla Ice Wizard
Guards Tesla Dart Goblin Dark Prince Ice Wizard Mega Knight
Dart Goblin Guards Ice Wizard Zap Tesla Dark Prince Mega Knight
Tesla Zap Dart Goblin Ice Wizard
Tesla Mega Knight Zap Guards Dark Prince Ice Wizard
Mega Knight Zap Tesla Dart Goblin Guards Dark Prince
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Dark Prince
Tesla Mega Knight Zap Dart Goblin Guards Dark Prince Ice Wizard
Zap Tesla Dart Goblin Guards Dark Prince Ice Wizard Mega Knight
Tesla Dart Goblin
Dark Prince Mega Knight Tesla Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Tesla Dark Prince
Zap Tesla Mega Knight
Guards Mega Knight Zap Dark Prince
Guards Dark Prince Mega Knight Zap Tesla
Tesla Guards Dark Prince Mega Knight
Zap Tesla Dart Goblin Ice Wizard
Guards Dark Prince Tesla Dart Goblin Ice Wizard
Mega Knight Tesla Dark Prince
Zap Mega Knight Dark Prince
Tesla Dart Goblin Guards
Mega Knight Tesla Dart Goblin Guards Dark Prince
Mega Knight Zap Guards Dark Prince
Dark Prince Mega Knight Tesla Guards
Tesla Dart Goblin Mega Knight
Tesla Guards Zap Dart Goblin Dark Prince
Mega Knight Zap Tesla Dart Goblin Dark Prince Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Zap Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin Guards Dark Prince
Zap Dark Prince Mega Knight
Zap Dart Goblin Ice Wizard
Dart Goblin
Zap Dart Goblin Ice Wizard
Zap Dart Goblin
Guards
Zap Dart Goblin Dark Prince
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Zap Dart Goblin Dark Prince Mega Knight
Zap Dart Goblin Mega Knight
Mega Knight
Zap
Zap Dark Prince Ice Wizard Mega Knight
Zap Dart Goblin Ice Wizard
Zap Mega Knight
Zap Dart Goblin
Zap Dart Goblin Ice Wizard
Zap Dart Goblin Guards
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Dart Goblin Guards Dark Prince
Zap Dart Goblin Ice Wizard
Dart Goblin Dark Prince Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Dark Prince Mega Knight
Zap Dart Goblin Guards
Zap Dart Goblin
Zap Dart Goblin Dark Prince Mega Knight
Dart Goblin Mega Knight

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