My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Battle Ram Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Inferno Tower Bandit
Barbarian Barrel
Firecracker Battle Ram Inferno Tower Bandit Electro Wizard
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Bandit Electro Wizard
Fireball
Firecracker Battle Ram Inferno Tower Bandit Electro Wizard
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Ice Golem Battle Ram Inferno Tower Bandit Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Battle Ram Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Firecracker Bandit Battle Ram Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Firecracker Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Bandit Mega Knight
Firecracker
Ice Golem Battle Ram Bandit Mega Knight
Ice Golem
Battle Ram Firecracker Electro Wizard
Battle Ram
Ice Golem Bandit Arrows Firecracker Electro Wizard
Inferno Tower
Bandit
Battle Ram Arrows Firecracker Electro Wizard Mega Knight
Electro Wizard
Ice Golem Battle Ram Bandit Mega Knight
Mega Knight
Arrows Firecracker Bandit Electro Wizard

Defense Synergies 4 15

Arrows
Mega Knight Ice Golem Inferno Tower Bandit
Firecracker
Ice Golem Inferno Tower Bandit Electro Wizard Mega Knight
Ice Golem
Firecracker Inferno Tower Arrows Bandit Electro Wizard Mega Knight
Battle Ram
Inferno Tower
Ice Golem Electro Wizard Arrows Firecracker Bandit Mega Knight
Bandit
Arrows Firecracker Ice Golem Inferno Tower Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Firecracker Ice Golem Bandit Mega Knight
Mega Knight
Arrows Firecracker Ice Golem Inferno Tower Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Inferno Tower Electro Wizard
Inferno Tower Firecracker Bandit Electro Wizard Mega Knight
Inferno Tower Mega Knight Bandit Electro Wizard
Inferno Tower Firecracker Bandit Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Bandit Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Firecracker
Arrows Ice Golem Inferno Tower Bandit Electro Wizard Mega Knight
Inferno Tower
Firecracker Ice Golem Inferno Tower Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Ice Golem Bandit Mega Knight
Arrows Inferno Tower Firecracker Electro Wizard
Inferno Tower Mega Knight Bandit Electro Wizard
Mega Knight Arrows Firecracker Electro Wizard
Inferno Tower Bandit Electro Wizard Mega Knight
Inferno Tower Bandit Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Inferno Tower Electro Wizard
Arrows Mega Knight Firecracker Bandit Electro Wizard
Arrows Firecracker Ice Golem Bandit Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Arrows Firecracker Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker Ice Golem Mega Knight
Bandit Mega Knight Ice Golem Inferno Tower Electro Wizard
Mega Knight Ice Golem Inferno Tower Bandit Electro Wizard
Inferno Tower Bandit Mega Knight
Arrows Firecracker Ice Golem Electro Wizard
Ice Golem Inferno Tower Bandit Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Firecracker Ice Golem Inferno Tower Bandit
Inferno Tower
Mega Knight Inferno Tower
Mega Knight Arrows Electro Wizard
Mega Knight Ice Golem Inferno Tower Bandit
Firecracker Mega Knight
Inferno Tower Electro Wizard Firecracker Ice Golem
Arrows Mega Knight Firecracker Ice Golem Inferno Tower Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Bandit
Arrows Firecracker Bandit Electro Wizard
Arrows Bandit
Arrows Firecracker Ice Golem
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker Bandit
Electro Wizard
Firecracker Arrows Bandit Electro Wizard
Arrows Firecracker
Firecracker Ice Golem Bandit
Arrows Firecracker Bandit
Arrows Firecracker Ice Golem
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Arrows Firecracker Bandit Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Golem Mega Knight
Arrows Firecracker Bandit Electro Wizard
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker Ice Golem Electro Wizard
Electro Wizard Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Bandit
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker Ice Golem
Arrows
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

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