My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Skeleton Army Inferno Dragon
Giant Snowball
Minions Battle Ram Skeleton Army Inferno Dragon
Zap
Minions Battle Ram Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Battle Ram Skeleton Army Royal Ghost
The Log
Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Battle Ram Skeleton Army Royal Ghost Inferno Dragon
Fireball
Minions Battle Ram Skeleton Army Inferno Dragon
Poison
Minions Skeleton Army
Lightning
Valkyrie Battle Ram Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Skeleton Army Freeze Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Royal Ghost Valkyrie Battle Ram Freeze Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Skeleton Army Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Freeze
Minions
Valkyrie Battle Ram Inferno Dragon
Valkyrie
Minions Battle Ram Royal Ghost
Battle Ram
Arrows Minions Valkyrie Freeze Royal Ghost
Skeleton Army
Freeze
Arrows Battle Ram
Royal Ghost
Valkyrie Battle Ram
Inferno Dragon
Minions

Defense Synergies 1 5

Arrows
Valkyrie
Minions
Valkyrie Freeze
Valkyrie
Minions Arrows Freeze
Battle Ram
Skeleton Army
Freeze Inferno Dragon
Freeze
Minions Valkyrie Skeleton Army
Royal Ghost
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Skeleton Army Inferno Dragon Minions Valkyrie
Skeleton Army Minions Valkyrie Freeze Inferno Dragon
Skeleton Army Inferno Dragon Minions Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Freeze Minions Valkyrie Royal Ghost
Minions Inferno Dragon Arrows Freeze
Arrows Valkyrie
Inferno Dragon Minions Skeleton Army
Skeleton Army Valkyrie Royal Ghost
Minions Valkyrie Skeleton Army Arrows Freeze Royal Ghost
Arrows Minions Inferno Dragon
Skeleton Army Minions Valkyrie Freeze
Valkyrie Skeleton Army Arrows Minions Freeze Royal Ghost
Skeleton Army Inferno Dragon
Skeleton Army Freeze Inferno Dragon
Arrows Minions Valkyrie Skeleton Army
Arrows Minions Valkyrie Skeleton Army Royal Ghost
Arrows Valkyrie Freeze Minions Royal Ghost Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Royal Ghost Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Royal Ghost
Arrows Valkyrie Royal Ghost Inferno Dragon
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army Inferno Dragon
Arrows Minions Freeze
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army Inferno Dragon
Freeze Minions Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Minions Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Skeleton Army Minions Valkyrie Freeze Inferno Dragon
Arrows Minions Valkyrie Freeze Royal Ghost Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie
Arrows Minions Freeze
Arrows
Arrows Freeze
Arrows
Minions
Arrows Valkyrie
Arrows
Arrows Minions Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Minions
Arrows
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Freeze Valkyrie
Inferno Dragon
Arrows Royal Ghost
Arrows
Arrows
Arrows
Minions Freeze
Arrows
Arrows Freeze
Arrows
Minions Skeleton Army Freeze
Arrows
Freeze
Arrows
Valkyrie
Arrows
Arrows
Minions Freeze
Freeze Royal Ghost
Inferno Dragon

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