My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Ice Golem Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Battle Ram Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Cannon Battle Ram
Zap
Bats Cannon Firecracker Battle Ram
Barbarian Barrel
Ice Spirit Cannon Firecracker Battle Ram
The Log
Ice Spirit Cannon Firecracker Battle Ram
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Battle Ram Battle Healer
Fireball
Cannon Firecracker Battle Ram Battle Healer
Poison
Bats Cannon Firecracker Battle Healer
Lightning
Cannon Ice Golem Battle Ram Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem Battle Ram Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Bats Ice Golem Cannon Firecracker Battle Ram Battle Healer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Bats Ice Golem

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Bats Firecracker Battle Healer
Bats
Ice Golem Ice Spirit Firecracker Battle Ram Battle Healer
Cannon
Firecracker
Ice Spirit Bats Ice Golem Battle Ram Battle Healer Mirror
Ice Golem
Bats Battle Ram Firecracker
Battle Ram
Ice Spirit Ice Golem Bats Firecracker Battle Healer Mirror
Battle Healer
Ice Spirit Bats Firecracker Battle Ram Mirror
Mirror
Firecracker Battle Ram Battle Healer

Defense Synergies 4 14

Ice Spirit
Bats Cannon Firecracker Ice Golem Battle Healer
Bats
Ice Spirit Cannon Firecracker Ice Golem Battle Healer
Cannon
Ice Golem Mirror Ice Spirit Bats Firecracker Battle Healer
Firecracker
Ice Golem Ice Spirit Bats Cannon Battle Healer Mirror
Ice Golem
Cannon Firecracker Ice Spirit Bats Battle Healer
Battle Ram
Battle Healer
Mirror Ice Spirit Bats Cannon Firecracker Ice Golem
Mirror
Cannon Battle Healer Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem
Ice Spirit Bats Cannon Firecracker Battle Healer
Cannon Bats
Cannon Bats Firecracker
Firecracker Battle Healer
Bats Cannon Firecracker
Bats Ice Spirit Cannon Firecracker
Cannon Ice Golem Battle Healer
Cannon
Ice Spirit Cannon Firecracker Ice Golem Battle Healer
Bats Cannon Firecracker Ice Golem
Bats Firecracker
Cannon Ice Spirit Bats Battle Healer
Ice Spirit Bats Cannon Firecracker
Cannon
Ice Spirit Cannon
Bats Cannon Firecracker
Ice Spirit Cannon Bats Firecracker Battle Healer
Ice Spirit Bats Cannon Firecracker Ice Golem Battle Healer
Cannon
Bats Cannon Firecracker Battle Healer
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Battle Healer
Firecracker Ice Golem Battle Healer
Ice Spirit Bats Ice Golem Battle Healer
Bats Ice Golem Battle Healer
Cannon Battle Healer
Firecracker Ice Spirit Bats Ice Golem
Bats Ice Golem Battle Healer
Battle Healer
Ice Spirit Bats Firecracker Ice Golem
Cannon
Bats
Cannon Ice Golem
Cannon Firecracker
Ice Spirit Bats Firecracker Ice Golem Battle Healer
Bats Cannon Firecracker Ice Golem Battle Healer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker Ice Spirit Bats Ice Golem
Firecracker
Ice Spirit Firecracker Ice Golem
Firecracker
Bats
Firecracker
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker
Bats
Firecracker
Firecracker
Firecracker Ice Golem Ice Spirit
Firecracker
Firecracker
Bats Firecracker Ice Golem
Ice Spirit Bats Firecracker
Ice Spirit Firecracker
Firecracker
Ice Spirit Bats
Firecracker
Firecracker
Firecracker Ice Golem
Firecracker
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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