My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Executioner Fisherman Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Fisherman
Giant Snowball
Battle Ram Hog Rider Fisherman Little Prince
Zap
Battle Ram Fisherman Little Prince
Barbarian Barrel
Knight Battle Ram Executioner Magic Archer Little Prince
The Log
Battle Ram Hog Rider Fisherman Little Prince
Earthquake
Hog Rider
Arrows
Little Prince
Royal Delivery
Knight Battle Ram Hog Rider Executioner Fisherman Magic Archer Little Prince
Fireball
Battle Ram Hog Rider Executioner Fisherman Magic Archer Little Prince
Poison
Executioner Fisherman Magic Archer Little Prince
Lightning
Knight Battle Ram Executioner Fisherman Magic Archer Little Prince
Rocket
Hog Rider Executioner Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fisherman Little Prince Battle Ram Hog Rider Magic Archer Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Fisherman Little Prince

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Hog Rider Executioner The Log Magic Archer Little Prince
Battle Ram
Knight The Log Magic Archer
Hog Rider
Knight The Log Executioner Magic Archer Little Prince
Executioner
Knight Hog Rider The Log
The Log
Battle Ram Hog Rider Knight Executioner Fisherman Magic Archer Little Prince
Fisherman
The Log
Magic Archer
Battle Ram Knight Hog Rider The Log
Little Prince
Knight Hog Rider The Log

Defense Synergies 3 7

Knight
Executioner Magic Archer Little Prince The Log Fisherman
Battle Ram
Hog Rider
Executioner
Knight The Log
The Log
Knight Executioner Fisherman Magic Archer Little Prince
Fisherman
Knight The Log Magic Archer
Magic Archer
Knight The Log Fisherman
Little Prince
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner The Log Magic Archer
Knight Executioner The Log Fisherman
Fisherman Knight Executioner
Knight Fisherman
The Log
The Log Executioner Magic Archer
Executioner Magic Archer Little Prince
The Log Magic Archer
Fisherman
Knight Fisherman Little Prince
Executioner Knight The Log Fisherman Magic Archer
Executioner Magic Archer
Knight The Log
Executioner The Log Magic Archer
Knight
The Log Fisherman
Knight Executioner Fisherman
Knight Executioner The Log Fisherman Magic Archer Little Prince
Executioner The Log Knight Fisherman Magic Archer Little Prince
Fisherman
Knight Executioner The Log Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fisherman
Knight Executioner The Log Fisherman Magic Archer
Knight The Log Fisherman
Knight The Log Fisherman
Knight Executioner Fisherman
Executioner Magic Archer
Knight
Knight Fisherman
Knight The Log Magic Archer
Knight
The Log
Knight Executioner
Executioner Magic Archer
Knight Executioner The Log Fisherman Magic Archer Little Prince
Executioner The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
Executioner The Log Fisherman Magic Archer
The Log Magic Archer
Knight The Log
Executioner The Log Magic Archer
Executioner Magic Archer
Executioner The Log Magic Archer
The Log Executioner Magic Archer
The Log Fisherman
Fisherman
Knight The Log Fisherman Magic Archer
Executioner Magic Archer
Knight Executioner The Log Fisherman Magic Archer
Fisherman Magic Archer
The Log Fisherman Magic Archer
Executioner The Log Magic Archer
Magic Archer Executioner The Log
Fisherman
Executioner The Log Fisherman Magic Archer
The Log Magic Archer Little Prince
The Log Magic Archer
The Log Fisherman
The Log
The Log Executioner Magic Archer Little Prince
Fisherman
The Log Executioner Fisherman Magic Archer
The Log Fisherman Magic Archer
The Log Fisherman Magic Archer
Executioner Magic Archer Little Prince
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Executioner Magic Archer
The Log
Knight Executioner Magic Archer
The Log Executioner Magic Archer
Executioner
The Log Magic Archer
Executioner Magic Archer
Executioner The Log Magic Archer Little Prince

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