My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Battle Ram Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Dart Goblin Battle Ram Lumberjack
Zap
Bats Dart Goblin Battle Ram
Barbarian Barrel
Knight Tesla Dart Goblin Battle Ram Ice Wizard Lumberjack
The Log
Dart Goblin Battle Ram Lumberjack
Earthquake
Tesla
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Dart Goblin Battle Ram Ice Wizard Lumberjack
Fireball
Tesla Dart Goblin Battle Ram Ice Wizard Lumberjack
Poison
Bats Dart Goblin Ice Wizard
Lightning
Knight Tesla Battle Ram Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Dart Goblin Ice Wizard Tesla Battle Ram Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Dart Goblin

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Battle Ram Rage Lumberjack
Knight
Bats Dart Goblin Battle Ram Ice Wizard Lumberjack
Tesla
Dart Goblin
Knight Battle Ram
Battle Ram
Knight Bats Dart Goblin Lumberjack
Rage
Bats
Ice Wizard
Knight Lumberjack
Lumberjack
Bats Knight Battle Ram Ice Wizard

Defense Synergies 4 9

Bats
Knight Tesla Dart Goblin Ice Wizard Lumberjack
Knight
Bats Tesla Dart Goblin Ice Wizard Lumberjack
Tesla
Knight Bats Dart Goblin
Dart Goblin
Knight Bats Tesla Ice Wizard Lumberjack
Battle Ram
Rage
Ice Wizard
Knight Bats Dart Goblin Lumberjack
Lumberjack
Bats Knight Dart Goblin Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin
Lumberjack Bats Knight Tesla Dart Goblin Ice Wizard
Tesla Lumberjack Bats Knight Dart Goblin Ice Wizard
Tesla Lumberjack Bats Knight Dart Goblin Ice Wizard
Lumberjack
Bats Tesla Dart Goblin Ice Wizard Lumberjack
Bats Tesla Dart Goblin Ice Wizard
Tesla Dart Goblin
Tesla Ice Wizard Lumberjack
Knight Tesla Dart Goblin Ice Wizard Lumberjack
Bats Dart Goblin Ice Wizard Knight Tesla Lumberjack
Tesla Bats Dart Goblin Ice Wizard
Tesla Lumberjack Bats Knight Ice Wizard
Bats Tesla Dart Goblin Lumberjack
Knight Tesla Lumberjack
Tesla Lumberjack
Tesla Bats Knight Lumberjack
Tesla Bats Knight Dart Goblin Ice Wizard Lumberjack
Bats Knight Tesla Dart Goblin Ice Wizard Lumberjack
Tesla Dart Goblin Lumberjack
Bats Knight Tesla Dart Goblin Lumberjack
Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Tesla
Knight Tesla Lumberjack
Lumberjack Bats Knight
Lumberjack Bats Knight Tesla
Knight Tesla Lumberjack
Bats Tesla Dart Goblin Ice Wizard
Bats Knight Tesla Dart Goblin Ice Wizard Lumberjack
Knight Tesla Lumberjack
Bats Knight
Tesla Dart Goblin
Bats Knight Tesla Dart Goblin Lumberjack
Knight Tesla Lumberjack
Tesla Dart Goblin
Tesla Bats Knight Dart Goblin Lumberjack
Bats Tesla Dart Goblin Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin Ice Wizard
Dart Goblin
Knight Dart Goblin
Bats Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin Ice Wizard
Dart Goblin
Bats Lumberjack
Knight Dart Goblin
Dart Goblin
Knight Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bats
Dart Goblin
Dart Goblin
Ice Wizard
Dart Goblin Ice Wizard
Dart Goblin
Bats Dart Goblin Ice Wizard
Bats Dart Goblin
Dart Goblin
Bats Dart Goblin
Dart Goblin Ice Wizard
Knight Dart Goblin Lumberjack
Dart Goblin
Dart Goblin
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin

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