My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Guards
Giant Snowball
Battle Ram Hog Rider Guards Witch
Zap
Firecracker Battle Ram Guards Witch
Barbarian Barrel
Firecracker Battle Ram Guards Witch
The Log
Firecracker Battle Ram Hog Rider Guards Witch
Earthquake
Firecracker Hog Rider Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Battle Ram Hog Rider Guards Witch
Fireball
Firecracker Battle Ram Hog Rider Witch
Poison
Firecracker Guards Witch
Lightning
Battle Ram Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Fireball Battle Ram Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Guards Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Battle Ram Hog Rider Guards Witch Mega Knight
Firecracker
Zap Hog Rider Battle Ram Mega Knight
Fireball
Zap Hog Rider Battle Ram Mega Knight
Battle Ram
Zap Firecracker Fireball Witch
Hog Rider
Zap Firecracker Fireball Guards Witch Mega Knight
Guards
Zap Hog Rider
Witch
Zap Battle Ram Hog Rider Mega Knight
Mega Knight
Zap Firecracker Fireball Hog Rider Witch

Defense Synergies 2 8

Zap
Fireball Mega Knight Firecracker Guards Witch
Firecracker
Zap Guards Mega Knight
Fireball
Zap Mega Knight
Battle Ram
Hog Rider
Guards
Zap Firecracker Witch
Witch
Zap Guards Mega Knight
Mega Knight
Zap Firecracker Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Zap Firecracker Witch Mega Knight
Witch Mega Knight
Witch Firecracker Guards Mega Knight
Firecracker Fireball Mega Knight
Fireball Zap Firecracker Guards Mega Knight
Zap Firecracker Fireball Witch
Zap Fireball Mega Knight
Witch
Guards Firecracker Mega Knight
Guards Witch Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Witch
Mega Knight Zap Fireball Guards Witch
Fireball Mega Knight Zap Firecracker Guards Witch
Mega Knight
Zap Fireball Mega Knight
Mega Knight Firecracker Fireball Witch
Fireball Mega Knight Zap Firecracker Guards Witch
Zap Witch Firecracker Fireball Guards Mega Knight
Mega Knight Firecracker Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Fireball Witch
Fireball Zap Firecracker Mega Knight
Guards Mega Knight Zap Witch
Guards Mega Knight Zap Fireball
Guards Witch Mega Knight
Firecracker Fireball Zap Witch
Guards Fireball Witch
Mega Knight
Zap Mega Knight Firecracker Fireball Witch
Witch Guards
Mega Knight Guards Witch
Mega Knight Zap Fireball Guards
Mega Knight Fireball Guards Witch
Firecracker Fireball Witch Mega Knight
Guards Witch Zap Firecracker Fireball
Mega Knight Zap Firecracker Fireball Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball Zap
Fireball
Firecracker Fireball Guards
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Guards
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Zap Witch
Fireball Zap Witch Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball Witch
Zap Firecracker Fireball Guards Witch
Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Fireball Guards Witch
Fireball Zap Firecracker Witch
Fireball
Fireball Firecracker Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker Mega Knight
Zap Firecracker Fireball Guards Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch Mega Knight
Fireball Firecracker Mega Knight

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