My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner
Giant Snowball
Battle Ram Miner
Zap
Firecracker Battle Ram
Barbarian Barrel
Knight Firecracker Battle Ram Bomb Tower Magic Archer
The Log
Firecracker Battle Ram
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Ram Miner Magic Archer
Fireball
Firecracker Battle Ram Bomb Tower Magic Archer
Poison
Firecracker Bomb Tower Magic Archer
Lightning
Knight Battle Ram Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Miner Battle Ram Bomb Tower Magic Archer Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram The Log Miner Magic Archer
Firecracker
Knight Miner Battle Ram
Battle Ram
Knight The Log Magic Archer Firecracker Golden Knight
Bomb Tower
The Log
Battle Ram Knight Miner Magic Archer
Miner
Firecracker Knight The Log Magic Archer Golden Knight
Magic Archer
Battle Ram Knight The Log Miner Golden Knight
Golden Knight
Battle Ram Miner Magic Archer

Defense Synergies 5 7

Knight
Firecracker Bomb Tower Magic Archer The Log
Firecracker
Knight The Log Bomb Tower Golden Knight
Battle Ram
Bomb Tower
Knight The Log Firecracker Magic Archer
The Log
Firecracker Bomb Tower Knight Miner Magic Archer Golden Knight
Miner
The Log
Magic Archer
Knight Bomb Tower The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Magic Archer Golden Knight
Bomb Tower Knight Firecracker The Log
Bomb Tower Knight
Bomb Tower Knight Firecracker
Firecracker Bomb Tower The Log
The Log Firecracker Bomb Tower Magic Archer
Firecracker Bomb Tower Magic Archer
Bomb Tower The Log Magic Archer Golden Knight
Bomb Tower
Knight Firecracker Miner
Knight Firecracker Bomb Tower The Log Magic Archer
Firecracker Magic Archer
Bomb Tower Knight The Log
Bomb Tower Firecracker The Log Magic Archer Golden Knight
Knight Bomb Tower
Bomb Tower The Log
Bomb Tower Knight Firecracker
Bomb Tower Knight Firecracker The Log Magic Archer Golden Knight
Bomb Tower The Log Knight Firecracker Magic Archer
Bomb Tower
Knight Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker Bomb Tower The Log Miner Magic Archer
Knight Bomb Tower The Log Golden Knight
Knight The Log
Knight
Firecracker Bomb Tower Magic Archer
Knight Bomb Tower
Knight Bomb Tower
Knight Firecracker Bomb Tower The Log Magic Archer
Knight Bomb Tower Golden Knight
The Log
Knight Bomb Tower Golden Knight
Firecracker Bomb Tower Magic Archer
Knight Firecracker Bomb Tower The Log Magic Archer Golden Knight
Firecracker Bomb Tower The Log Magic Archer Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker The Log Golden Knight
Firecracker The Log Miner Magic Archer Golden Knight
The Log Miner Magic Archer
Knight Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Miner Firecracker Golden Knight
Firecracker Miner Knight The Log Magic Archer Golden Knight
Firecracker Magic Archer
Knight Firecracker The Log Miner Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer Golden Knight
Magic Archer Firecracker The Log
Firecracker The Log Magic Archer
Firecracker The Log Miner Magic Archer Golden Knight
The Log Magic Archer
The Log
The Log
Firecracker The Log Magic Archer
Firecracker The Log Miner Magic Archer Golden Knight
The Log Miner Magic Archer Golden Knight
Miner Firecracker The Log Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker
The Log Miner Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Magic Archer
Firecracker Magic Archer
The Log
Miner Knight Firecracker Magic Archer
The Log Firecracker Magic Archer
Firecracker
Firecracker The Log Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker The Log Miner Magic Archer Golden Knight
Firecracker

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