My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Battle Ram Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Musketeer Battle Ram Skeleton Army Lumberjack
Zap
Firecracker Battle Ram Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Musketeer Battle Ram Inferno Tower Skeleton Army Electro Wizard Lumberjack
The Log
Firecracker Musketeer Battle Ram Skeleton Army Lumberjack
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Musketeer Battle Ram Skeleton Army Electro Wizard Lumberjack
Fireball
Firecracker Musketeer Battle Ram Inferno Tower Skeleton Army Electro Wizard Lumberjack
Poison
Firecracker Musketeer Inferno Tower Skeleton Army Electro Wizard
Lightning
Musketeer Battle Ram Inferno Tower Electro Wizard Lumberjack
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Musketeer Battle Ram Electro Wizard Lumberjack Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Electro Wizard Musketeer Lumberjack
Firecracker
Zap Battle Ram Lumberjack
Musketeer
Zap Battle Ram Lumberjack
Battle Ram
Zap Firecracker Musketeer Electro Wizard Lumberjack
Inferno Tower
Skeleton Army
Electro Wizard
Zap Battle Ram Lumberjack
Lumberjack
Zap Firecracker Musketeer Battle Ram Electro Wizard

Defense Synergies 4 17

Zap
Electro Wizard Firecracker Musketeer Inferno Tower Skeleton Army Lumberjack
Firecracker
Zap Musketeer Inferno Tower Skeleton Army Electro Wizard Lumberjack
Musketeer
Lumberjack Zap Firecracker Inferno Tower Skeleton Army Electro Wizard
Battle Ram
Inferno Tower
Skeleton Army Electro Wizard Zap Firecracker Musketeer Lumberjack
Skeleton Army
Inferno Tower Zap Firecracker Musketeer Electro Wizard Lumberjack
Electro Wizard
Zap Inferno Tower Firecracker Musketeer Skeleton Army Lumberjack
Lumberjack
Musketeer Zap Firecracker Inferno Tower Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Lumberjack Zap Firecracker Musketeer Electro Wizard
Inferno Tower Skeleton Army Lumberjack Musketeer Electro Wizard
Inferno Tower Skeleton Army Lumberjack Firecracker Musketeer Electro Wizard
Firecracker Skeleton Army Lumberjack
Skeleton Army Zap Firecracker Musketeer Electro Wizard Lumberjack
Musketeer Inferno Tower Electro Wizard Zap Firecracker
Zap Musketeer Inferno Tower Electro Wizard
Inferno Tower Musketeer Skeleton Army Lumberjack
Skeleton Army Firecracker Musketeer Inferno Tower Electro Wizard Lumberjack
Skeleton Army Electro Wizard Zap Firecracker Musketeer Lumberjack
Musketeer Inferno Tower Zap Firecracker Electro Wizard
Inferno Tower Skeleton Army Lumberjack Zap Musketeer Electro Wizard
Skeleton Army Zap Firecracker Electro Wizard Lumberjack
Inferno Tower Skeleton Army Electro Wizard Lumberjack
Inferno Tower Skeleton Army Zap Electro Wizard Lumberjack
Firecracker Musketeer Inferno Tower Skeleton Army Electro Wizard Lumberjack
Zap Firecracker Musketeer Skeleton Army Electro Wizard Lumberjack
Zap Firecracker Musketeer Electro Wizard Lumberjack
Musketeer Inferno Tower Electro Wizard Lumberjack
Skeleton Army Firecracker Musketeer Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker Musketeer Lumberjack
Skeleton Army Lumberjack Zap Musketeer Inferno Tower Electro Wizard
Skeleton Army Lumberjack Zap Musketeer Inferno Tower Electro Wizard
Inferno Tower Musketeer Skeleton Army Lumberjack
Firecracker Zap Musketeer Electro Wizard
Skeleton Army Musketeer Inferno Tower Electro Wizard Lumberjack
Inferno Tower Skeleton Army Lumberjack
Zap Electro Wizard Firecracker Inferno Tower Skeleton Army
Inferno Tower Musketeer Skeleton Army
Musketeer Inferno Tower Lumberjack
Skeleton Army Zap Electro Wizard
Skeleton Army Inferno Tower Lumberjack
Firecracker Musketeer Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Zap Firecracker Musketeer Lumberjack
Zap Firecracker Musketeer Inferno Tower Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Zap Musketeer Electro Wizard
Firecracker Musketeer
Zap Firecracker
Firecracker Zap Musketeer
Firecracker Musketeer
Zap Firecracker
Zap Firecracker
Musketeer Electro Wizard Lumberjack
Firecracker Zap Musketeer Electro Wizard
Zap Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer Electro Wizard
Zap Firecracker
Musketeer
Musketeer
Zap Musketeer
Zap Firecracker
Firecracker Zap Musketeer Electro Wizard
Zap Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer Electro Wizard
Zap Electro Wizard Firecracker Musketeer
Zap Musketeer
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Musketeer Skeleton Army
Zap Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard Lumberjack
Zap Firecracker Musketeer
Zap
Firecracker Musketeer
Zap Firecracker Musketeer Electro Wizard
Firecracker Zap Musketeer Electro Wizard
Zap Firecracker Musketeer Electro Wizard
Firecracker

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