My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram Inferno Tower
Barbarian Barrel
Ice Spirit Battle Ram Inferno Tower
The Log
Ice Spirit Battle Ram
Earthquake
Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Ram Bowler P.E.K.K.A
Fireball
Battle Ram Inferno Tower Bowler
Poison
Inferno Tower
Lightning
Battle Ram Inferno Tower Bowler
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Royal Delivery Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Delivery Battle Ram Inferno Tower Rage Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Arrows Royal Delivery Battle Ram Inferno Tower Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Arrows Royal Delivery

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram P.E.K.K.A Bowler
Arrows
P.E.K.K.A Battle Ram Bowler
Royal Delivery
Battle Ram
Ice Spirit Arrows P.E.K.K.A
Inferno Tower
Rage
Bowler
Ice Spirit Arrows
P.E.K.K.A
Ice Spirit Arrows Battle Ram

Defense Synergies 2 9

Ice Spirit
Inferno Tower Royal Delivery Bowler P.E.K.K.A
Arrows
Royal Delivery Inferno Tower Bowler P.E.K.K.A
Royal Delivery
Inferno Tower Ice Spirit Arrows Bowler P.E.K.K.A
Battle Ram
Inferno Tower
Ice Spirit Royal Delivery Arrows
Rage
Bowler
Ice Spirit Arrows Royal Delivery
P.E.K.K.A
Ice Spirit Arrows Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower
Inferno Tower P.E.K.K.A Ice Spirit Royal Delivery
Inferno Tower Bowler P.E.K.K.A Royal Delivery
Inferno Tower P.E.K.K.A Bowler
Arrows Royal Delivery Bowler P.E.K.K.A
Arrows Royal Delivery Bowler
Inferno Tower Ice Spirit Arrows Royal Delivery
Bowler Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Ice Spirit Royal Delivery Inferno Tower Bowler
Arrows Royal Delivery Bowler
Arrows Inferno Tower Royal Delivery
Inferno Tower Bowler P.E.K.K.A Ice Spirit Royal Delivery
Bowler Ice Spirit Arrows Royal Delivery P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Ice Spirit Royal Delivery Bowler P.E.K.K.A
Arrows Royal Delivery Inferno Tower Bowler P.E.K.K.A
Ice Spirit Arrows Royal Delivery Bowler
Arrows Royal Delivery Ice Spirit Bowler
P.E.K.K.A Inferno Tower
Bowler Arrows Royal Delivery P.E.K.K.A
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Inferno Tower Bowler P.E.K.K.A
Royal Delivery Arrows Bowler
Royal Delivery P.E.K.K.A Ice Spirit Inferno Tower Bowler
Bowler P.E.K.K.A Royal Delivery Inferno Tower
Inferno Tower P.E.K.K.A Royal Delivery Bowler
Arrows Royal Delivery Ice Spirit
Royal Delivery P.E.K.K.A Inferno Tower Bowler
Inferno Tower P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Ice Spirit Inferno Tower
Inferno Tower P.E.K.K.A Royal Delivery
P.E.K.K.A Inferno Tower Bowler
P.E.K.K.A Arrows Royal Delivery Bowler
Royal Delivery Bowler P.E.K.K.A Inferno Tower
Bowler
Inferno Tower Ice Spirit Royal Delivery Bowler P.E.K.K.A
Arrows Bowler Royal Delivery Inferno Tower P.E.K.K.A
Arrows Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows
Arrows
Arrows Bowler
Arrows Ice Spirit
Arrows Bowler
Arrows Ice Spirit Bowler
Arrows
Bowler
Arrows Bowler
Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Arrows Bowler
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Ice Spirit Bowler
Arrows Bowler
Arrows Bowler
Arrows
Arrows
Ice Spirit
Bowler
Arrows
Ice Spirit Arrows
P.E.K.K.A
Arrows Bowler
Ice Spirit
Arrows
Arrows
Bowler
Arrows Bowler
Arrows
P.E.K.K.A
Ice Spirit Bowler
Bowler
P.E.K.K.A
Bowler

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