My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Mega Minion Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Bomb Tower
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Valkyrie Battle Ram P.E.K.K.A
Fireball
Goblin Gang Mega Minion Battle Ram Bomb Tower
Poison
Goblin Gang Mega Minion Bomb Tower
Lightning
Mega Minion Valkyrie Battle Ram Bomb Tower
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Battle Ram Tornado Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Tornado Valkyrie Battle Ram Bomb Tower Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Mega Minion Tornado Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Battle Ram P.E.K.K.A
Mega Minion
Valkyrie
Valkyrie
Goblin Gang Mega Minion Battle Ram Tornado P.E.K.K.A
Battle Ram
Goblin Gang Valkyrie Tornado Freeze P.E.K.K.A
Bomb Tower
Tornado
P.E.K.K.A Valkyrie Battle Ram Freeze
Freeze
Battle Ram Tornado
P.E.K.K.A
Tornado Goblin Gang Valkyrie Battle Ram

Defense Synergies 2 11

Goblin Gang
Valkyrie Bomb Tower P.E.K.K.A
Mega Minion
Valkyrie Bomb Tower Tornado Freeze
Valkyrie
Goblin Gang Mega Minion Bomb Tower Tornado Freeze P.E.K.K.A
Battle Ram
Bomb Tower
Tornado Goblin Gang Mega Minion Valkyrie
Tornado
Bomb Tower P.E.K.K.A Mega Minion Valkyrie
Freeze
Mega Minion Valkyrie
P.E.K.K.A
Tornado Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie
Bomb Tower P.E.K.K.A Goblin Gang Mega Minion Valkyrie
Goblin Gang Bomb Tower Tornado P.E.K.K.A Mega Minion Valkyrie Freeze
Bomb Tower P.E.K.K.A Goblin Gang Mega Minion Valkyrie
Valkyrie Bomb Tower Tornado P.E.K.K.A
Goblin Gang Tornado Freeze Mega Minion Valkyrie Bomb Tower
Mega Minion Tornado Goblin Gang Bomb Tower Freeze
Valkyrie Bomb Tower P.E.K.K.A
P.E.K.K.A Goblin Gang Bomb Tower Tornado
Goblin Gang Tornado Valkyrie
Goblin Gang Valkyrie Mega Minion Bomb Tower Tornado Freeze
Mega Minion Goblin Gang Tornado
Bomb Tower P.E.K.K.A Goblin Gang Valkyrie Freeze
Valkyrie Bomb Tower Goblin Gang Mega Minion Tornado Freeze P.E.K.K.A
P.E.K.K.A Goblin Gang Bomb Tower
Bomb Tower Tornado Goblin Gang Freeze P.E.K.K.A
Bomb Tower Goblin Gang Valkyrie Tornado P.E.K.K.A
Valkyrie Bomb Tower Goblin Gang Mega Minion Tornado
Valkyrie Bomb Tower Tornado Freeze Mega Minion
P.E.K.K.A Bomb Tower Tornado
Goblin Gang Valkyrie Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie P.E.K.K.A
Goblin Gang Mega Minion Valkyrie Bomb Tower
Goblin Gang P.E.K.K.A Valkyrie Bomb Tower
Goblin Gang Valkyrie P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang Valkyrie
Goblin Gang Bomb Tower Tornado Freeze
Goblin Gang P.E.K.K.A Mega Minion Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower
Freeze P.E.K.K.A Mega Minion Valkyrie Bomb Tower Tornado
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Mega Minion Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Tornado
P.E.K.K.A Goblin Gang Valkyrie Bomb Tower
Valkyrie Bomb Tower
Goblin Gang Mega Minion Valkyrie Bomb Tower Tornado Freeze P.E.K.K.A
Valkyrie Mega Minion Bomb Tower Freeze P.E.K.K.A
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Tornado
Valkyrie Freeze
Valkyrie
Mega Minion Tornado Freeze
Tornado
Tornado Freeze
Tornado
Goblin Gang Tornado
Valkyrie Tornado
Tornado
Freeze
Tornado Freeze
Mega Minion
Valkyrie Tornado
Tornado
Tornado
Tornado Freeze Valkyrie
Mega Minion
Tornado
Tornado
Tornado
Tornado
Mega Minion Freeze
Mega Minion
Freeze
P.E.K.K.A
Goblin Gang Freeze
Mega Minion Tornado
Freeze
Goblin Gang Mega Minion Valkyrie
Tornado
Mega Minion P.E.K.K.A
Goblin Gang Tornado Freeze
Tornado
Tornado Freeze
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: