My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Prince
Barbarian Barrel
Tesla Battle Ram Executioner
The Log
Mini P.E.K.K.A Battle Ram Prince
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Battle Ram Prince Executioner P.E.K.K.A
Fireball
Tesla Battle Ram Executioner
Poison
Executioner
Lightning
Tesla Mini P.E.K.K.A Battle Ram Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Fireball Mini P.E.K.K.A Battle Ram Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Fireball Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Mini P.E.K.K.A Battle Ram Prince
Tesla
Fireball
Arrows Battle Ram
Mini P.E.K.K.A
Arrows
Battle Ram
Arrows Fireball P.E.K.K.A
Prince
Arrows
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Battle Ram Executioner

Defense Synergies 0 11

Arrows
Tesla Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Tesla
Arrows Fireball Mini P.E.K.K.A Prince
Fireball
Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Tesla Fireball Executioner
Battle Ram
Prince
Arrows Tesla Executioner
Executioner
Mini P.E.K.K.A Prince
P.E.K.K.A
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Executioner
Mini P.E.K.K.A P.E.K.K.A Tesla Prince Executioner
Tesla Mini P.E.K.K.A Prince P.E.K.K.A Executioner
Tesla Mini P.E.K.K.A Prince P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Arrows Fireball Tesla Executioner
Tesla Arrows Fireball Executioner
Arrows Tesla Fireball P.E.K.K.A
Tesla Mini P.E.K.K.A P.E.K.K.A Prince
Tesla Mini P.E.K.K.A Prince
Executioner Arrows Tesla Fireball
Arrows Tesla Executioner Fireball
Tesla Mini P.E.K.K.A Prince P.E.K.K.A Fireball
Fireball Executioner Arrows Tesla Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tesla Prince
Tesla Fireball Mini P.E.K.K.A Prince P.E.K.K.A
Tesla Arrows Fireball Mini P.E.K.K.A Prince Executioner P.E.K.K.A
Arrows Tesla Fireball Prince Executioner
Arrows Executioner Tesla Fireball
Mini P.E.K.K.A P.E.K.K.A Tesla Prince
Arrows Tesla Fireball Mini P.E.K.K.A Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Fireball Prince P.E.K.K.A
Fireball Arrows Tesla Mini P.E.K.K.A Prince Executioner
P.E.K.K.A Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Mini P.E.K.K.A Prince Executioner
Arrows Fireball Executioner Tesla
Mini P.E.K.K.A Prince P.E.K.K.A Tesla Fireball
Mini P.E.K.K.A P.E.K.K.A Tesla Prince
P.E.K.K.A Fireball Mini P.E.K.K.A Prince
P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Prince
P.E.K.K.A Arrows Fireball Prince
Mini P.E.K.K.A Prince P.E.K.K.A Tesla Fireball Executioner
Tesla Fireball Executioner
Tesla Fireball Mini P.E.K.K.A Prince Executioner P.E.K.K.A
Arrows Executioner Tesla Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Executioner
Arrows Fireball
Arrows Fireball Prince
Fireball Executioner Arrows
Arrows Fireball Executioner
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball
Fireball Mini P.E.K.K.A Prince
Arrows Fireball Prince
Fireball Arrows Executioner
Fireball Executioner
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Prince Executioner
Arrows Fireball
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Fireball Arrows Prince
Fireball Arrows
Arrows Fireball Executioner
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
P.E.K.K.A Prince
Arrows Fireball
Fireball Prince
Fireball Arrows Executioner
Arrows Fireball
Fireball Mini P.E.K.K.A Prince Executioner
Arrows Fireball Executioner
Arrows Fireball
Prince Executioner P.E.K.K.A
Fireball
Fireball Executioner
Fireball Prince Executioner
Prince P.E.K.K.A
Fireball

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