My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Battle Ram Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Goblin Barrel Clone Giant Skeleton Sparky
Giant Snowball
Skeletons Battle Ram Goblin Barrel Clone
Zap
Skeletons Battle Ram Goblin Barrel Clone Sparky
Barbarian Barrel
Skeletons Battle Ram Goblin Barrel Clone Giant Skeleton Electro Wizard Sparky
The Log
Skeletons Battle Ram Goblin Barrel Clone Giant Skeleton Sparky
Earthquake
Skeletons Goblin Barrel Clone
Arrows
Skeletons Goblin Barrel Clone
Royal Delivery
Skeletons Battle Ram Goblin Barrel Clone Giant Skeleton Electro Wizard Sparky
Fireball
Battle Ram Goblin Barrel Clone Electro Wizard Sparky
Poison
Clone Electro Wizard Sparky
Lightning
Ice Golem Battle Ram Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Clone Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Goblin Barrel Clone Battle Ram Electro Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Goblin Barrel Clone

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Battle Ram Goblin Barrel Electro Wizard Sparky
Battle Ram
Ice Golem Goblin Barrel Electro Wizard
Goblin Barrel
Ice Golem Battle Ram Clone Giant Skeleton Sparky
Clone
Giant Skeleton Goblin Barrel Electro Wizard Sparky
Giant Skeleton
Clone Goblin Barrel Electro Wizard Sparky
Electro Wizard
Ice Golem Battle Ram Clone Giant Skeleton Sparky
Sparky
Ice Golem Goblin Barrel Clone Giant Skeleton Electro Wizard

Defense Synergies 0 8

Skeletons
Ice Golem Giant Skeleton Electro Wizard Sparky
Ice Golem
Skeletons Giant Skeleton Electro Wizard Sparky
Battle Ram
Goblin Barrel
Clone
Giant Skeleton
Skeletons Ice Golem Electro Wizard
Electro Wizard
Skeletons Ice Golem Giant Skeleton
Sparky
Skeletons Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Electro Wizard Sparky
Sparky Skeletons Electro Wizard
Sparky Skeletons Giant Skeleton Electro Wizard
Sparky Skeletons Electro Wizard
Giant Skeleton Sparky
Skeletons Electro Wizard
Electro Wizard
Ice Golem Giant Skeleton Electro Wizard Sparky
Sparky Skeletons
Skeletons Ice Golem Giant Skeleton Electro Wizard Sparky
Electro Wizard Skeletons Ice Golem Giant Skeleton
Electro Wizard
Sparky Skeletons Giant Skeleton Electro Wizard
Sparky Electro Wizard
Sparky Electro Wizard
Electro Wizard Sparky
Sparky Skeletons Electro Wizard
Electro Wizard
Ice Golem Giant Skeleton Electro Wizard
Sparky Electro Wizard
Giant Skeleton Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Giant Skeleton Electro Wizard Sparky
Electro Wizard Ice Golem
Giant Skeleton Skeletons Ice Golem Electro Wizard Sparky
Giant Skeleton Ice Golem Electro Wizard Sparky
Giant Skeleton Skeletons Sparky
Skeletons Ice Golem Electro Wizard
Sparky Skeletons Ice Golem Giant Skeleton Electro Wizard
Giant Skeleton Sparky
Giant Skeleton Electro Wizard Skeletons Ice Golem Sparky
Skeletons Sparky
Giant Skeleton Sparky
Giant Skeleton Electro Wizard
Giant Skeleton Skeletons Ice Golem Sparky
Sparky
Electro Wizard Sparky Skeletons Ice Golem Giant Skeleton
Ice Golem Giant Skeleton Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Giant Skeleton Sparky
Electro Wizard
Giant Skeleton Sparky
Ice Golem Giant Skeleton Sparky
Sparky
Ice Golem
Sparky
Ice Golem
Electro Wizard Sparky
Electro Wizard Sparky
Ice Golem Sparky
Ice Golem Sparky
Sparky
Sparky
Sparky
Sparky
Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Ice Golem Sparky
Electro Wizard Sparky
Sparky
Sparky
Ice Golem Electro Wizard Sparky
Electro Wizard
Sparky
Sparky
Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Electro Wizard
Electro Wizard
Electro Wizard Sparky
Ice Golem
Giant Skeleton Sparky
Sparky
Giant Skeleton Electro Wizard Sparky
Electro Wizard
Giant Skeleton Electro Wizard Sparky
Sparky
Sparky

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