My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Dark Prince Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Fisherman
Giant Snowball
Goblins Mega Minion Battle Ram Fisherman
Zap
Goblins Battle Ram Dark Prince Fisherman
Barbarian Barrel
Goblins Battle Ram Dark Prince
The Log
Goblins Battle Ram Dark Prince Fisherman
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Mega Minion Battle Ram Dark Prince Fisherman Mother Witch
Fireball
Mega Minion Battle Ram Fisherman Mother Witch
Poison
Mega Minion Fisherman Mother Witch
Lightning
Mega Minion Battle Ram Dark Prince Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Dark Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Giant Snowball Mega Minion Fisherman Battle Ram Dark Prince Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Giant Snowball Mega Minion

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Giant Snowball
Battle Ram Mega Minion Mirror Dark Prince Mother Witch
Mega Minion
Giant Snowball
Battle Ram
Giant Snowball Goblins Mirror Mother Witch
Mirror
Giant Snowball Battle Ram
Dark Prince
Giant Snowball Fisherman Mother Witch
Fisherman
Dark Prince
Mother Witch
Giant Snowball Battle Ram Dark Prince

Defense Synergies 1 11

Goblins
Giant Snowball Mega Minion Fisherman
Giant Snowball
Mirror Goblins Mega Minion Dark Prince Fisherman Mother Witch
Mega Minion
Goblins Giant Snowball Dark Prince Fisherman
Battle Ram
Mirror
Giant Snowball
Dark Prince
Giant Snowball Mega Minion Mother Witch
Fisherman
Goblins Giant Snowball Mega Minion Mother Witch
Mother Witch
Giant Snowball Dark Prince Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Goblins Mega Minion Dark Prince Fisherman
Fisherman Goblins Giant Snowball Mega Minion Dark Prince
Goblins Mega Minion Dark Prince Fisherman
Dark Prince
Goblins Giant Snowball Mega Minion Dark Prince Mother Witch
Giant Snowball Mega Minion
Goblins Fisherman
Goblins Giant Snowball Dark Prince Fisherman
Goblins Mother Witch Giant Snowball Mega Minion Dark Prince Fisherman
Mega Minion Giant Snowball
Giant Snowball Dark Prince
Goblins Giant Snowball Mega Minion Dark Prince
Giant Snowball Fisherman
Goblins Dark Prince Fisherman
Goblins Giant Snowball Mega Minion Dark Prince Fisherman
Giant Snowball Mega Minion Dark Prince Fisherman Mother Witch
Fisherman
Dark Prince Goblins Giant Snowball Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Dark Prince Fisherman
Giant Snowball Mega Minion Fisherman
Goblins Dark Prince Fisherman
Dark Prince Fisherman
Dark Prince Fisherman
Mother Witch Giant Snowball
Dark Prince Goblins Mega Minion
Dark Prince Fisherman
Goblins Giant Snowball Mega Minion Dark Prince
Mega Minion
Mega Minion Dark Prince
Giant Snowball Dark Prince
Dark Prince
Goblins Mega Minion Dark Prince Fisherman
Giant Snowball Mega Minion Dark Prince Mother Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Fisherman
Dark Prince
Giant Snowball Dark Prince
Mother Witch Giant Snowball Mega Minion
Giant Snowball
Giant Snowball Fisherman
Goblins Giant Snowball Fisherman
Dark Prince Fisherman
Giant Snowball
Giant Snowball Fisherman
Fisherman
Giant Snowball Fisherman
Giant Snowball
Giant Snowball
Fisherman
Giant Snowball Mega Minion Dark Prince Fisherman
Giant Snowball Mother Witch
Giant Snowball
Fisherman
Giant Snowball
Giant Snowball Mother Witch Dark Prince
Mega Minion Fisherman
Giant Snowball Fisherman
Giant Snowball Fisherman
Fisherman
Giant Snowball Mother Witch
Giant Snowball Mega Minion
Giant Snowball Mega Minion
Giant Snowball
Giant Snowball
Giant Snowball
Dark Prince
Giant Snowball Mega Minion
Mega Minion Dark Prince
Giant Snowball
Giant Snowball
Mega Minion Dark Prince
Giant Snowball
Giant Snowball
Giant Snowball Dark Prince

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