My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Dart Goblin Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Battle Ram Zappies Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Ram Rider
Giant Snowball
Archers Dart Goblin Battle Ram Zappies Ram Rider
Zap
Archers Dart Goblin Battle Ram Zappies Ram Rider
Barbarian Barrel
Archers Tesla Dart Goblin Battle Ram Zappies
The Log
Archers Dart Goblin Battle Ram Zappies Ram Rider
Earthquake
Archers Tesla Zappies
Arrows
Archers Dart Goblin Zappies
Royal Delivery
Archers Dart Goblin Battle Ram Zappies Ram Rider
Fireball
Archers Tesla Dart Goblin Battle Ram Zappies Ram Rider
Poison
Archers Dart Goblin Zappies
Lightning
Tesla Battle Ram Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Dart Goblin Tesla Battle Ram Zappies Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Dart Goblin

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Battle Ram Ram Rider
Arrows
Archers Battle Ram Ram Rider
Tesla
Dart Goblin
Battle Ram Ram Rider
Battle Ram
Archers Arrows Dart Goblin Zappies
Zappies
Battle Ram Rage Ram Rider
Rage
Zappies
Ram Rider
Archers Arrows Dart Goblin Zappies

Defense Synergies 0 7

Archers
Tesla Dart Goblin
Arrows
Tesla
Tesla
Archers Arrows Dart Goblin Zappies
Dart Goblin
Archers Tesla Zappies Ram Rider
Battle Ram
Zappies
Tesla Dart Goblin
Rage
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Zappies Ram Rider
Tesla Dart Goblin Zappies Ram Rider
Tesla Ram Rider Archers Dart Goblin Zappies
Tesla Dart Goblin Zappies Ram Rider
Arrows
Arrows Archers Tesla Dart Goblin Zappies
Tesla Dart Goblin Ram Rider Archers Arrows Zappies
Arrows Tesla Dart Goblin Ram Rider
Tesla Zappies
Archers Tesla Dart Goblin Zappies
Archers Dart Goblin Arrows Tesla Zappies Ram Rider
Arrows Tesla Archers Dart Goblin Zappies Ram Rider
Tesla Zappies Ram Rider
Arrows Tesla Dart Goblin Zappies
Tesla Zappies Ram Rider
Tesla Zappies Ram Rider
Tesla Arrows Zappies
Arrows Tesla Archers Dart Goblin Zappies Ram Rider
Arrows Archers Tesla Dart Goblin Zappies Ram Rider
Tesla Dart Goblin Zappies Ram Rider
Archers Arrows Tesla Dart Goblin Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Zappies
Archers Arrows Tesla
Zappies Ram Rider
Tesla Zappies Ram Rider
Tesla Zappies Ram Rider
Arrows Archers Tesla Dart Goblin Zappies Ram Rider
Archers Tesla Dart Goblin Zappies Ram Rider
Tesla Zappies
Zappies
Tesla Dart Goblin Zappies
Tesla Dart Goblin Zappies
Arrows
Tesla Zappies Ram Rider
Archers Tesla Dart Goblin Zappies
Tesla Zappies Archers Dart Goblin
Arrows Archers Tesla Dart Goblin Zappies
Arrows
Tesla
Tesla Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Ram Rider
Archers Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Ram Rider
Archers Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Archers Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Arrows
Arrows Dart Goblin Ram Rider
Arrows Ram Rider
Arrows Dart Goblin
Archers Arrows Dart Goblin
Dart Goblin Zappies
Arrows Dart Goblin
Arrows Zappies
Arrows
Archers Dart Goblin Zappies
Archers Arrows Dart Goblin Zappies Ram Rider
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin Zappies
Dart Goblin Zappies
Dart Goblin
Dart Goblin

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