My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Ram Rider Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram Witch
Zap
Minions Firecracker Battle Ram Witch
Barbarian Barrel
Firecracker Tesla Battle Ram Witch
The Log
Firecracker Battle Ram Witch
Earthquake
Firecracker Tesla Witch
Arrows
Minions Firecracker Witch
Royal Delivery
Minions Firecracker Battle Ram Witch P.E.K.K.A
Fireball
Minions Firecracker Tesla Battle Ram Witch
Poison
Minions Firecracker Witch
Lightning
Tesla Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Void Tesla Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Void

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Battle Ram
Minions
Firecracker Battle Ram P.E.K.K.A
Firecracker
Minions Battle Ram P.E.K.K.A
Tesla
Battle Ram
Arrows Minions Firecracker Witch P.E.K.K.A
Void
Arrows
Witch
Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Minions Firecracker Battle Ram Witch

Defense Synergies 0 8

Arrows
Tesla Void P.E.K.K.A
Minions
Firecracker Tesla P.E.K.K.A
Firecracker
Minions Tesla P.E.K.K.A
Tesla
Arrows Minions Firecracker
Battle Ram
Void
Arrows
Witch
P.E.K.K.A
Arrows Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla Void
P.E.K.K.A Minions Firecracker Tesla Witch
Tesla Witch P.E.K.K.A Minions Void
Tesla Witch P.E.K.K.A Minions Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Minions Firecracker Tesla
Minions Tesla Arrows Firecracker Void Witch
Arrows Tesla Void P.E.K.K.A
Tesla Witch P.E.K.K.A Minions
Firecracker Tesla
Minions Witch Arrows Firecracker Tesla
Arrows Minions Tesla Firecracker Witch
Tesla P.E.K.K.A Minions Witch
Arrows Minions Firecracker Tesla Witch P.E.K.K.A
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Arrows Minions Firecracker Witch P.E.K.K.A
Arrows Tesla Minions Firecracker Witch
Arrows Witch Minions Firecracker Tesla
P.E.K.K.A Tesla
Arrows Minions Firecracker Tesla Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Void Witch P.E.K.K.A
Void Arrows Firecracker Tesla
P.E.K.K.A Minions Witch
P.E.K.K.A Tesla
P.E.K.K.A Tesla Witch
Arrows Firecracker Minions Tesla Witch
P.E.K.K.A Minions Tesla Void Witch
P.E.K.K.A Tesla
Void P.E.K.K.A Minions Firecracker Witch
Witch P.E.K.K.A Tesla
P.E.K.K.A Minions Tesla Witch
P.E.K.K.A Arrows Void
P.E.K.K.A Tesla Witch
Firecracker Tesla Witch
Tesla Witch Minions Firecracker P.E.K.K.A
Arrows Minions Firecracker Tesla Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Minions Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Void Firecracker
Minions Void
Firecracker Void Arrows
Void Arrows Firecracker
Firecracker Void
Arrows Minions Firecracker Void
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Minions
Void Arrows Firecracker
Arrows Firecracker Witch
Minions Void
Arrows Void
Void
Arrows Void
Arrows Firecracker Witch
Witch
Arrows Firecracker Void Witch
Void Arrows Witch
Void Arrows Firecracker
Arrows Firecracker Witch
Minions Firecracker Void Witch
Void
Void Arrows
Void Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Minions Void Witch
Arrows Firecracker Witch
Arrows
Void Firecracker
Arrows Firecracker
Void Arrows
Firecracker P.E.K.K.A
Minions Firecracker Witch
Firecracker Void Witch
Void Firecracker Witch

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