My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Curse Goblin Barrel Clone
Giant Snowball
Battle Ram Goblin Curse Goblin Barrel Clone
Zap
Battle Ram Goblin Curse Goblin Barrel Clone
Barbarian Barrel
Battle Ram Wizard Goblin Curse Goblin Barrel Clone Electro Wizard
The Log
Battle Ram Goblin Curse Goblin Barrel Clone
Earthquake
Goblin Barrel Clone
Arrows
Goblin Curse Goblin Barrel Clone
Royal Delivery
Battle Ram Wizard Goblin Barrel Clone Electro Wizard
Fireball
Battle Ram Wizard Goblin Barrel Clone Electro Wizard
Poison
Wizard Goblin Curse Clone Electro Wizard
Lightning
Battle Ram Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Curse Rage Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Rage Goblin Barrel Clone Battle Ram Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblin Curse Rage Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Mirror Goblin Barrel Electro Wizard
Wizard
Rage
Mirror
Goblin Barrel Battle Ram
Goblin Curse
Rage
Wizard Electro Wizard
Goblin Barrel
Mirror Battle Ram Clone
Clone
Goblin Barrel Electro Wizard
Electro Wizard
Battle Ram Rage Clone

Defense Synergies 0 2

Battle Ram
Wizard
Electro Wizard
Mirror
Electro Wizard
Goblin Curse
Rage
Goblin Barrel
Clone
Electro Wizard
Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Goblin Curse Electro Wizard
Goblin Curse Electro Wizard
Goblin Curse Electro Wizard
Electro Wizard
Electro Wizard Wizard Goblin Curse
Electro Wizard
Goblin Curse
Electro Wizard
Goblin Curse Electro Wizard Wizard
Wizard Goblin Curse Electro Wizard
Wizard Goblin Curse Electro Wizard
Wizard Goblin Curse Electro Wizard
Goblin Curse Electro Wizard
Goblin Curse Electro Wizard
Wizard Electro Wizard
Wizard Electro Wizard
Wizard Goblin Curse Electro Wizard
Goblin Curse Electro Wizard
Wizard Goblin Curse Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Wizard
Electro Wizard
Electro Wizard
Goblin Curse
Wizard Goblin Curse Electro Wizard
Electro Wizard
Goblin Curse
Electro Wizard
Goblin Curse
Electro Wizard
Wizard Goblin Curse
Wizard Goblin Curse
Electro Wizard
Wizard Goblin Curse Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse Electro Wizard
Wizard Goblin Curse
Wizard Goblin Curse
Wizard
Wizard Goblin Curse
Wizard
Electro Wizard
Wizard Electro Wizard
Wizard Goblin Curse
Wizard
Wizard
Wizard Electro Wizard
Wizard Goblin Curse
Wizard
Goblin Curse Wizard
Wizard Electro Wizard
Wizard
Goblin Curse
Wizard Goblin Curse Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
Wizard Goblin Curse
Electro Wizard
Wizard Goblin Curse Electro Wizard
Wizard Electro Wizard
Wizard
Electro Wizard
Electro Wizard
Electro Wizard
Wizard

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