My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Battle Ram Wizard Electro Dragon Princess Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Skeleton King
Giant Snowball
Battle Ram Hog Rider Electro Dragon Princess Skeleton King
Zap
Battle Ram Princess Skeleton King
Barbarian Barrel
Battle Ram Wizard Princess Electro Wizard Skeleton King
The Log
Suspicious Bush Battle Ram Hog Rider Princess Skeleton King
Earthquake
Hog Rider Skeleton King
Arrows
Suspicious Bush Princess Skeleton King
Royal Delivery
Battle Ram Hog Rider Wizard Electro Dragon Princess Electro Wizard Skeleton King
Fireball
Suspicious Bush Battle Ram Hog Rider Wizard Electro Dragon Princess Electro Wizard Skeleton King
Poison
Suspicious Bush Wizard Electro Dragon Princess Electro Wizard Skeleton King
Lightning
Battle Ram Wizard Electro Dragon Electro Wizard Skeleton King
Rocket
Hog Rider Wizard Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Princess Battle Ram Hog Rider Electro Wizard Skeleton King Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Suspicious Bush Princess Battle Ram Hog Rider

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Battle Ram
Princess Electro Wizard
Hog Rider
Wizard Princess Electro Wizard
Wizard
Hog Rider
Electro Dragon
Princess
Battle Ram Hog Rider
Electro Wizard
Battle Ram Hog Rider
Skeleton King

Defense Synergies 0 4

Suspicious Bush
Battle Ram
Hog Rider
Wizard
Electro Wizard Skeleton King
Electro Dragon
Electro Wizard
Princess
Skeleton King
Electro Wizard
Wizard Electro Dragon
Skeleton King
Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Skeleton King
Princess
Electro Dragon Electro Wizard
Electro Wizard Wizard Electro Dragon Princess
Electro Dragon Electro Wizard
Princess Skeleton King
Electro Wizard
Electro Wizard Wizard Electro Dragon Princess Skeleton King
Wizard Electro Dragon Princess Electro Wizard
Wizard Electro Dragon Electro Wizard
Wizard Electro Dragon Princess Electro Wizard Skeleton King
Electro Wizard Skeleton King
Electro Wizard
Wizard Electro Dragon Electro Wizard
Wizard Electro Dragon Electro Wizard
Wizard Electro Dragon Princess Electro Wizard
Electro Wizard
Wizard Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Wizard Electro Dragon
Electro Dragon Electro Wizard
Electro Wizard
Wizard Electro Dragon Princess Electro Wizard
Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon
Electro Wizard
Wizard Skeleton King
Wizard Electro Dragon Princess
Electro Dragon Electro Wizard Skeleton King
Wizard Electro Dragon Princess Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Electro Dragon
Electro Dragon Princess Electro Wizard
Electro Dragon
Wizard
Wizard Electro Dragon Princess
Wizard Princess
Wizard Electro Dragon Princess
Wizard Electro Dragon
Electro Dragon Electro Wizard
Wizard Electro Dragon Princess Electro Wizard
Wizard Electro Dragon Princess
Princess
Electro Dragon Princess
Princess
Wizard Electro Dragon Princess
Wizard Electro Dragon Princess
Wizard Electro Dragon Princess Electro Wizard
Wizard Electro Dragon Princess
Wizard Princess
Electro Dragon
Wizard Electro Dragon Princess
Wizard Electro Dragon Princess Electro Wizard
Wizard Electro Dragon Princess
Wizard Electro Dragon Princess Electro Wizard
Electro Dragon Electro Wizard Wizard
Wizard Electro Dragon
Electro Dragon Princess Electro Wizard
Wizard Princess
Electro Wizard Electro Dragon Princess
Wizard Electro Dragon Princess Electro Wizard
Wizard Electro Dragon Princess Electro Wizard
Wizard Electro Dragon Princess Skeleton King
Electro Dragon
Electro Dragon Princess Electro Wizard Skeleton King
Electro Dragon Princess Electro Wizard
Electro Dragon Princess Electro Wizard
Wizard Electro Dragon

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