My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Battle Ram Electro Dragon Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Royal Hogs Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Royal Hogs Phoenix
Giant Snowball
Fire Spirit Minions Battle Ram Royal Hogs Electro Dragon Lumberjack
Zap
Fire Spirit Minions Battle Ram Royal Hogs
Barbarian Barrel
Fire Spirit Battle Ram Royal Hogs Lumberjack
The Log
Fire Spirit Suspicious Bush Battle Ram Royal Hogs Lumberjack
Earthquake
Royal Hogs
Arrows
Fire Spirit Minions Suspicious Bush Royal Hogs
Royal Delivery
Fire Spirit Minions Battle Ram Royal Hogs Electro Dragon Lumberjack
Fireball
Minions Suspicious Bush Battle Ram Royal Hogs Electro Dragon Lumberjack
Poison
Minions Suspicious Bush Royal Hogs Electro Dragon Phoenix
Lightning
Battle Ram Electro Dragon Phoenix Lumberjack
Rocket
Royal Hogs Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Suspicious Bush Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Suspicious Bush Minions Battle Ram Phoenix Lumberjack Royal Hogs Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Suspicious Bush Minions Battle Ram

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Royal Hogs Phoenix Lumberjack
Minions
Battle Ram Royal Hogs Lumberjack
Suspicious Bush
Battle Ram
Fire Spirit Minions Royal Hogs Lumberjack
Royal Hogs
Fire Spirit Minions Battle Ram Lumberjack
Electro Dragon
Phoenix
Fire Spirit
Lumberjack
Fire Spirit Minions Battle Ram Royal Hogs

Defense Synergies 0 3

Fire Spirit
Phoenix
Minions
Lumberjack
Suspicious Bush
Battle Ram
Royal Hogs
Electro Dragon
Lumberjack
Phoenix
Fire Spirit
Lumberjack
Minions Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Dragon
Lumberjack Minions Electro Dragon Phoenix
Lumberjack Fire Spirit Minions Electro Dragon
Lumberjack Minions Electro Dragon Phoenix
Lumberjack
Fire Spirit Minions Electro Dragon Lumberjack
Minions Fire Spirit Electro Dragon Phoenix
Electro Dragon Phoenix
Minions Phoenix Lumberjack
Fire Spirit Phoenix Lumberjack
Minions Electro Dragon Lumberjack
Minions Electro Dragon Phoenix
Lumberjack Fire Spirit Minions Electro Dragon
Fire Spirit Minions Electro Dragon Lumberjack
Phoenix Lumberjack
Lumberjack
Minions Electro Dragon Lumberjack
Fire Spirit Minions Electro Dragon Lumberjack
Fire Spirit Minions Electro Dragon Lumberjack
Phoenix Lumberjack
Fire Spirit Minions Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Electro Dragon Phoenix Lumberjack
Lumberjack Minions Electro Dragon
Lumberjack Phoenix
Phoenix Lumberjack
Fire Spirit Minions Electro Dragon
Minions Phoenix Lumberjack
Phoenix Lumberjack
Electro Dragon Minions Phoenix
Phoenix
Minions Electro Dragon Phoenix Lumberjack
Phoenix
Lumberjack
Electro Dragon
Electro Dragon Phoenix Minions Lumberjack
Minions Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Electro Dragon
Fire Spirit
Fire Spirit Minions Electro Dragon
Fire Spirit
Fire Spirit Electro Dragon
Electro Dragon
Fire Spirit Minions Electro Dragon Lumberjack
Electro Dragon
Fire Spirit Electro Dragon
Fire Spirit
Minions Electro Dragon
Electro Dragon
Electro Dragon
Minions
Fire Spirit Electro Dragon
Fire Spirit Electro Dragon
Minions
Electro Dragon
Fire Spirit Electro Dragon
Electro Dragon
Electro Dragon
Fire Spirit Electro Dragon
Electro Dragon Minions
Electro Dragon
Electro Dragon
Fire Spirit Minions Electro Dragon
Fire Spirit Electro Dragon
Electro Dragon Lumberjack
Electro Dragon
Electro Dragon
Electro Dragon Minions
Electro Dragon
Electro Dragon
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: