My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Prince Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Barbarians Witch Ram Rider
Zap
Firecracker Witch Prince Ram Rider
Barbarian Barrel
Firecracker Barbarians Valkyrie Wizard Witch
The Log
Firecracker Barbarians Witch Prince Ram Rider
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Valkyrie Wizard Witch Prince Ram Rider
Fireball
Firecracker Barbarians Wizard Witch Ram Rider
Poison
Firecracker Barbarians Wizard Witch
Lightning
Valkyrie Wizard Witch Prince Ram Rider
Rocket
Barbarians Valkyrie Wizard Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Barbarians Wizard Witch Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Valkyrie Barbarians Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Prince Ram Rider Mega Knight
Barbarians
Valkyrie
Prince Firecracker Wizard Witch Ram Rider
Wizard
Valkyrie Prince Ram Rider Mega Knight
Witch
Valkyrie Prince Ram Rider Mega Knight
Prince
Valkyrie Mega Knight Firecracker Wizard Witch Ram Rider
Ram Rider
Firecracker Valkyrie Wizard Witch Prince Mega Knight
Mega Knight
Prince Firecracker Wizard Witch Ram Rider

Defense Synergies 1 9

Firecracker
Valkyrie Prince Mega Knight
Barbarians
Valkyrie
Firecracker Wizard Witch Prince
Wizard
Valkyrie Prince Mega Knight
Witch
Valkyrie Prince Mega Knight
Prince
Firecracker Valkyrie Wizard Witch
Ram Rider
Mega Knight
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Ram Rider
Barbarians Firecracker Valkyrie Witch Prince Ram Rider Mega Knight
Barbarians Witch Prince Ram Rider Mega Knight Valkyrie
Barbarians Witch Prince Firecracker Valkyrie Ram Rider Mega Knight
Firecracker Barbarians Valkyrie Prince Mega Knight
Firecracker Valkyrie Mega Knight
Ram Rider Firecracker Wizard Witch
Barbarians Valkyrie Ram Rider Mega Knight
Barbarians Witch Prince
Firecracker Barbarians Valkyrie Prince Mega Knight
Barbarians Valkyrie Witch Firecracker Wizard Ram Rider Mega Knight
Firecracker Wizard Witch Ram Rider
Barbarians Prince Mega Knight Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Mega Knight Firecracker Barbarians Witch Prince
Barbarians Prince Ram Rider Mega Knight
Barbarians Prince Ram Rider Mega Knight
Barbarians Wizard Mega Knight Firecracker Valkyrie Witch Prince
Mega Knight Firecracker Barbarians Valkyrie Wizard Witch Prince Ram Rider
Valkyrie Wizard Witch Firecracker Barbarians Ram Rider Mega Knight
Barbarians Prince Ram Rider
Valkyrie Wizard Mega Knight Firecracker Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Witch Prince
Firecracker Valkyrie Wizard Prince Mega Knight
Barbarians Mega Knight Valkyrie Witch Prince Ram Rider
Valkyrie Prince Mega Knight Barbarians Ram Rider
Barbarians Valkyrie Witch Prince Ram Rider Mega Knight
Firecracker Wizard Witch Ram Rider
Prince Barbarians Valkyrie Witch Ram Rider
Mega Knight Barbarians Valkyrie Prince
Mega Knight Firecracker Barbarians Valkyrie Witch Prince
Witch Barbarians
Mega Knight Barbarians Valkyrie Witch Prince
Mega Knight Barbarians Valkyrie Prince
Barbarians Prince Mega Knight Valkyrie Wizard Witch Ram Rider
Wizard Firecracker Barbarians Valkyrie Witch Mega Knight
Barbarians Witch Firecracker Valkyrie Prince
Valkyrie Mega Knight Firecracker Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Ram Rider
Firecracker Barbarians Valkyrie Prince
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Witch Ram Rider
Firecracker Wizard Witch
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Prince
Firecracker Valkyrie Wizard Prince Ram Rider
Firecracker Wizard
Firecracker
Firecracker
Firecracker Prince
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Firecracker Wizard Prince Mega Knight
Firecracker Valkyrie Wizard Witch Mega Knight
Prince Mega Knight
Wizard
Prince
Barbarians
Firecracker Valkyrie Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch Ram Rider
Wizard Witch Prince Ram Rider Mega Knight
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Wizard Mega Knight
Firecracker
Prince Mega Knight
Firecracker Wizard
Barbarians Witch Prince
Firecracker Wizard Witch Ram Rider
Firecracker Valkyrie Wizard Prince Mega Knight
Firecracker Wizard
Firecracker Prince Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Prince Mega Knight
Prince
Firecracker Wizard Mega Knight

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