My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Lumberjack Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Army Clone Night Witch Ram Rider
Giant Snowball
Skeletons Bats Skeleton Army Clone Lumberjack Night Witch Ram Rider
Zap
Skeletons Bats Skeleton Army Clone Night Witch Ram Rider
Barbarian Barrel
Skeletons Wizard Skeleton Army Clone Lumberjack Night Witch
The Log
Skeletons Skeleton Army Clone Lumberjack Ram Rider
Earthquake
Skeletons Skeleton Army Clone
Arrows
Skeletons Bats Skeleton Army Clone Night Witch
Royal Delivery
Skeletons Bats Wizard Skeleton Army Clone Lumberjack Night Witch Ram Rider
Fireball
Wizard Skeleton Army Clone Lumberjack Night Witch Ram Rider
Poison
Bats Wizard Skeleton Army Clone Night Witch
Lightning
Wizard Lumberjack Night Witch Ram Rider
Rocket
Wizard Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Skeleton Army Clone Lumberjack Night Witch Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Skeleton Army Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Clone Lumberjack Ram Rider
Wizard
Lumberjack Ram Rider
Skeleton Army
Clone
Clone
Skeleton Army Night Witch Bats Lumberjack
Lumberjack
Bats Wizard Clone Night Witch Ram Rider
Night Witch
Clone Lumberjack
Ram Rider
Bats Wizard Lumberjack

Defense Synergies 0 10

Skeletons
Bats Wizard Lumberjack Night Witch Ram Rider
Bats
Skeletons Lumberjack
Wizard
Skeletons Skeleton Army Lumberjack
Skeleton Army
Wizard Lumberjack
Clone
Lumberjack
Skeletons Bats Wizard Skeleton Army Ram Rider
Night Witch
Skeletons
Ram Rider
Skeletons Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Skeleton Army Lumberjack Skeletons Bats Night Witch Ram Rider
Skeleton Army Lumberjack Ram Rider Skeletons Bats Night Witch
Skeleton Army Lumberjack Night Witch Skeletons Bats Ram Rider
Skeleton Army Lumberjack
Skeleton Army Skeletons Bats Lumberjack Night Witch
Bats Ram Rider Wizard Night Witch
Ram Rider
Skeletons Skeleton Army Lumberjack Night Witch
Skeleton Army Skeletons Lumberjack Night Witch
Bats Skeleton Army Skeletons Wizard Lumberjack Night Witch Ram Rider
Bats Wizard Night Witch Ram Rider
Skeleton Army Lumberjack Night Witch Skeletons Bats Wizard Ram Rider
Wizard Skeleton Army Bats Lumberjack Night Witch
Skeleton Army Lumberjack Ram Rider
Skeleton Army Lumberjack Ram Rider
Wizard Skeletons Bats Skeleton Army Lumberjack Night Witch
Bats Wizard Skeleton Army Lumberjack Night Witch Ram Rider
Wizard Bats Lumberjack Ram Rider
Lumberjack Ram Rider
Wizard Skeleton Army Bats Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Skeletons
Wizard Lumberjack
Skeleton Army Lumberjack Skeletons Bats Ram Rider
Skeleton Army Lumberjack Bats Night Witch Ram Rider
Skeletons Skeleton Army Lumberjack Night Witch Ram Rider
Wizard Skeletons Bats Ram Rider
Skeleton Army Skeletons Bats Lumberjack Night Witch Ram Rider
Skeleton Army Lumberjack
Skeletons Bats Skeleton Army
Skeletons Skeleton Army
Bats Lumberjack
Skeleton Army
Skeleton Army Skeletons Wizard Lumberjack Night Witch Ram Rider
Wizard Skeleton Army
Skeleton Army Skeletons Bats Lumberjack Night Witch
Bats Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ram Rider
Wizard
Wizard Bats Ram Rider
Wizard
Wizard Ram Rider
Wizard Ram Rider
Bats Lumberjack Night Witch
Wizard Ram Rider
Wizard
Wizard
Wizard
Bats Night Witch
Wizard
Wizard
Night Witch
Wizard
Wizard
Wizard Ram Rider
Wizard Ram Rider
Bats Wizard Night Witch
Bats Wizard
Night Witch
Wizard Night Witch
Wizard
Bats Skeleton Army Night Witch
Wizard Ram Rider
Wizard Lumberjack
Wizard
Bats
Bats

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