My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Hunter Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Tombstone Ram Rider
Zap
Minions Tombstone Ram Rider
Barbarian Barrel
Electro Spirit Tombstone Hunter
The Log
Electro Spirit Tombstone Hunter Ram Rider
Earthquake
Tombstone
Arrows
Electro Spirit Minions Tombstone
Royal Delivery
Electro Spirit Minions Hunter Ram Rider
Fireball
Minions Tombstone Hunter Ram Rider
Poison
Minions Tombstone Hunter
Lightning
Tombstone Hunter Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Hunter Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Golem Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Minions Tombstone Hunter Ram Rider Goblin Machine Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Minions Tombstone

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Golem Ram Rider
Giant Snowball
Ram Rider Electro Spirit Hunter Golem
Minions
Golem Ram Rider
Tombstone
Hunter
Giant Snowball Golem Ram Rider
Golem
Electro Spirit Giant Snowball Minions Hunter
Ram Rider
Giant Snowball Electro Spirit Minions Hunter Goblin Machine
Goblin Machine
Ram Rider

Defense Synergies 1 10

Electro Spirit
Giant Snowball Hunter
Giant Snowball
Ram Rider Electro Spirit Minions Hunter
Minions
Giant Snowball Tombstone Hunter Ram Rider
Tombstone
Minions Hunter Ram Rider
Hunter
Electro Spirit Giant Snowball Minions Tombstone Ram Rider
Golem
Ram Rider
Giant Snowball Minions Tombstone Hunter
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Ram Rider
Hunter Minions Tombstone Ram Rider
Hunter Ram Rider Giant Snowball Minions Tombstone
Hunter Minions Tombstone Ram Rider
Tombstone
Electro Spirit Giant Snowball Minions Hunter
Giant Snowball Minions Hunter Ram Rider Electro Spirit Tombstone
Electro Spirit Ram Rider
Hunter Minions Tombstone
Giant Snowball Hunter
Minions Electro Spirit Giant Snowball Tombstone Hunter Ram Rider
Minions Hunter Giant Snowball Ram Rider
Tombstone Hunter Giant Snowball Minions Ram Rider
Electro Spirit Giant Snowball Minions Tombstone Hunter
Tombstone Hunter Ram Rider
Giant Snowball Hunter Ram Rider
Minions Tombstone Hunter
Tombstone Electro Spirit Giant Snowball Minions Hunter Ram Rider
Giant Snowball Hunter Electro Spirit Minions Tombstone Ram Rider
Hunter Ram Rider
Electro Spirit Giant Snowball Minions Hunter
Tombstone Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tombstone
Giant Snowball Hunter
Tombstone Minions Hunter Ram Rider
Hunter Ram Rider
Tombstone Hunter Ram Rider
Electro Spirit Giant Snowball Minions Hunter Ram Rider
Minions Tombstone Hunter Ram Rider
Hunter
Electro Spirit Giant Snowball Minions Tombstone
Tombstone
Minions Tombstone Hunter
Giant Snowball
Tombstone Hunter Ram Rider
Tombstone Electro Spirit Minions Hunter
Minions Electro Spirit Giant Snowball Hunter
Electro Spirit Giant Snowball Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Ram Rider
Giant Snowball
Electro Spirit Giant Snowball Minions Hunter Ram Rider Goblin Machine
Giant Snowball Hunter Ram Rider
Giant Snowball Ram Rider
Giant Snowball Minions
Ram Rider Goblin Machine
Giant Snowball
Giant Snowball Hunter
Minions
Giant Snowball
Giant Snowball Hunter
Giant Snowball
Minions
Giant Snowball Hunter Goblin Machine
Giant Snowball Goblin Machine
Minions
Giant Snowball
Giant Snowball
Giant Snowball Electro Spirit Hunter Goblin Machine
Giant Snowball Hunter Ram Rider
Giant Snowball Ram Rider
Giant Snowball Hunter
Electro Spirit Giant Snowball Minions
Giant Snowball
Giant Snowball Hunter
Electro Spirit Giant Snowball
Giant Snowball
Electro Spirit Minions Tombstone
Giant Snowball Hunter Ram Rider
Hunter
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball Minions
Giant Snowball
Giant Snowball

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