My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Rascals Prince Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince
Giant Snowball
Bomber Cannon Electro Dragon
Zap
Bomber Cannon Prince Goblin Giant
Barbarian Barrel
Ice Spirit Bomber Cannon Rascals
The Log
Ice Spirit Bomber Cannon Rascals Prince
Earthquake
Bomber Cannon
Arrows
Ice Spirit Bomber Rascals
Royal Delivery
Ice Spirit Bomber Rascals Prince Electro Dragon
Fireball
Bomber Cannon Rascals Electro Dragon
Poison
Bomber Cannon Rascals Electro Dragon
Lightning
Cannon Prince Electro Dragon
Rocket
Rascals Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Cannon Rascals Prince Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber The Log Cannon

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Rascals Prince Goblin Giant
Bomber
Ice Spirit Prince Goblin Giant
Cannon
Rascals
Ice Spirit Prince Electro Dragon
Prince
Ice Spirit Bomber Rascals The Log
Electro Dragon
Rascals Goblin Giant
Goblin Giant
Ice Spirit Bomber Electro Dragon The Log
The Log
Prince Goblin Giant

Defense Synergies 2 15

Ice Spirit
Bomber Cannon Rascals Prince Electro Dragon Goblin Giant The Log
Bomber
Ice Spirit Cannon The Log
Cannon
The Log Ice Spirit Bomber Rascals Prince Electro Dragon
Rascals
Ice Spirit Cannon The Log
Prince
The Log Ice Spirit Cannon
Electro Dragon
Ice Spirit Cannon The Log
Goblin Giant
Ice Spirit The Log
The Log
Cannon Prince Ice Spirit Bomber Rascals Electro Dragon Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Electro Dragon Goblin Giant The Log
Ice Spirit Cannon Rascals Prince Electro Dragon The Log
Cannon Prince Bomber Rascals Electro Dragon
Cannon Prince Rascals Electro Dragon
Bomber Prince The Log
The Log Bomber Cannon Rascals Electro Dragon
Ice Spirit Cannon Rascals Electro Dragon
Cannon Rascals Electro Dragon Goblin Giant The Log
Cannon Rascals Prince
Ice Spirit Bomber Cannon Rascals Prince
Bomber Cannon Rascals Electro Dragon Goblin Giant The Log
Rascals Electro Dragon
Cannon Prince Ice Spirit Bomber Rascals Electro Dragon The Log
Bomber Ice Spirit Cannon Rascals Prince Electro Dragon The Log
Cannon Rascals Prince
Ice Spirit Cannon Rascals Prince The Log
Bomber Cannon Rascals Prince Electro Dragon
Ice Spirit Cannon Bomber Rascals Prince Electro Dragon The Log
The Log Ice Spirit Bomber Cannon Rascals Electro Dragon
Cannon Prince
Bomber Rascals Cannon Prince Electro Dragon Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Prince
Bomber Prince Electro Dragon The Log
Ice Spirit Rascals Prince Electro Dragon Goblin Giant The Log
Prince Rascals Goblin Giant The Log
Cannon Rascals Prince Goblin Giant
Ice Spirit Rascals Electro Dragon Goblin Giant
Rascals Prince Goblin Giant
Rascals Prince Goblin Giant
Electro Dragon Ice Spirit Prince The Log
Cannon Goblin Giant
Rascals Prince Electro Dragon
Prince Goblin Giant The Log
Rascals Prince Cannon Goblin Giant
Bomber Cannon Rascals Electro Dragon
Rascals Electro Dragon Ice Spirit Bomber Prince Goblin Giant The Log
Bomber Cannon Rascals Electro Dragon The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Electro Dragon The Log
Electro Dragon The Log
Electro Dragon Goblin Giant The Log
Rascals Prince The Log
Bomber The Log
Ice Spirit Electro Dragon Goblin Giant
Bomber The Log
The Log Ice Spirit Electro Dragon
The Log Electro Dragon
Prince Electro Dragon
Prince Electro Dragon The Log
Electro Dragon
The Log
Electro Dragon
Prince The Log
Bomber Electro Dragon The Log
Electro Dragon The Log
Bomber
Bomber Prince Electro Dragon The Log
Bomber Electro Dragon The Log
Prince The Log
Prince The Log
Electro Dragon The Log
The Log Ice Spirit Bomber Electro Dragon
The Log Electro Dragon
Prince Electro Dragon The Log
The Log
Electro Dragon
Electro Dragon Ice Spirit
Bomber Electro Dragon The Log
Ice Spirit Electro Dragon
Prince
The Log
Ice Spirit Prince Electro Dragon
Electro Dragon
The Log
Rascals Prince Electro Dragon
The Log Bomber Electro Dragon
Prince Electro Dragon
Electro Dragon Ice Spirit Rascals The Log
Electro Dragon
Electro Dragon Prince Goblin Giant The Log
Prince
Electro Dragon

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