My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Skeleton Army
Giant Snowball
Bomber Minion Horde Skeleton Army
Zap
Bomber Minion Horde Skeleton Army
Barbarian Barrel
Bomber Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Skeleton Army
Fireball
Bomber Minion Horde Skeleton Army
Poison
Bomber Minion Horde Skeleton Army
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Arrows Skeleton Army Poison Minion Horde Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Arrows Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Arrows
Giant Mirror
Minion Horde
Giant Mirror
Giant
Bomber Arrows Poison Minion Horde Rocket
Rocket
Giant Mirror
Mirror
Arrows Minion Horde Rocket Skeleton Army Poison
Skeleton Army
Mirror
Poison
Giant Mirror

Defense Synergies 3 1

Bomber
Arrows
Mirror
Minion Horde
Mirror
Giant
Rocket
Mirror
Arrows Minion Horde Skeleton Army Poison
Skeleton Army
Mirror
Poison
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minion Horde
Minion Horde Skeleton Army
Minion Horde Rocket Skeleton Army Bomber
Minion Horde Skeleton Army
Bomber Arrows Rocket Skeleton Army Poison
Arrows Skeleton Army Bomber
Minion Horde Rocket Arrows Poison
Rocket Arrows Poison
Minion Horde Skeleton Army
Skeleton Army Bomber Minion Horde
Minion Horde Skeleton Army Poison Bomber Arrows
Arrows Minion Horde Poison
Minion Horde Skeleton Army Bomber Rocket
Bomber Rocket Skeleton Army Arrows Minion Horde Poison
Skeleton Army Minion Horde
Minion Horde Rocket Skeleton Army
Minion Horde Bomber Arrows Skeleton Army Poison
Arrows Bomber Minion Horde Skeleton Army
Arrows Poison Bomber
Bomber Skeleton Army Arrows Minion Horde Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison Bomber Arrows Rocket
Skeleton Army Minion Horde Rocket
Rocket Skeleton Army Minion Horde
Minion Horde Skeleton Army
Arrows Rocket Poison Minion Horde
Rocket Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Rocket Skeleton Army Poison
Minion Horde Skeleton Army
Minion Horde
Rocket Skeleton Army Arrows Poison
Rocket Skeleton Army Minion Horde
Bomber Minion Horde Skeleton Army
Skeleton Army Bomber Minion Horde Rocket Poison
Arrows Poison Bomber Minion Horde
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Minion Horde Rocket
Arrows Poison
Rocket Arrows Minion Horde Poison
Arrows Rocket Poison
Bomber Rocket Poison Arrows Minion Horde
Arrows Poison Minion Horde Rocket
Bomber Arrows Minion Horde Poison
Arrows Poison
Arrows Poison
Rocket Minion Horde Poison
Rocket Poison Arrows Minion Horde
Poison Arrows Rocket
Rocket Poison
Arrows Minion Horde Rocket Poison
Arrows Poison
Rocket Bomber Arrows Minion Horde Poison
Arrows Minion Horde Rocket Poison
Arrows Rocket Poison
Bomber Minion Horde Rocket
Rocket Bomber Arrows Poison
Rocket Bomber Arrows Poison
Rocket Minion Horde Poison
Rocket Arrows Poison
Rocket
Rocket Arrows Minion Horde Poison
Arrows Poison Bomber
Minion Horde
Arrows Poison
Arrows Poison
Rocket Poison Arrows
Poison Arrows Minion Horde
Rocket Minion Horde Poison
Minion Horde
Poison Bomber Arrows Minion Horde Rocket
Rocket Arrows Minion Horde Poison
Minion Horde
Rocket Arrows Poison
Minion Horde Rocket Skeleton Army
Rocket Poison Arrows
Arrows
Poison Minion Horde Rocket
Arrows Bomber Poison
Rocket Arrows Poison
Minion Horde
Minion Horde Rocket Poison
Rocket Poison
Poison Rocket
Rocket

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