My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Drill
Giant Snowball
Spear Goblins Bats Goblin Drill
Zap
Spear Goblins Bats Inferno Tower Goblin Drill
Barbarian Barrel
Spear Goblins Knight Inferno Tower Goblin Drill Electro Wizard
The Log
Spear Goblins Goblin Drill
Earthquake
Spear Goblins Inferno Tower Goblin Drill
Arrows
Spear Goblins Bats Goblin Drill
Royal Delivery
Spear Goblins Bats Knight Goblin Drill Electro Wizard
Fireball
Inferno Tower Goblin Drill Electro Wizard
Poison
Spear Goblins Bats Inferno Tower Goblin Drill Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Inferno Tower Rocket Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Knight Goblin Drill Electro Wizard Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Drill
Bats
Knight Goblin Drill
Knight
Spear Goblins Bats Goblin Drill The Log Electro Wizard
Inferno Tower
Rocket
Goblin Drill
Spear Goblins Bats Knight The Log
The Log
Knight Goblin Drill
Electro Wizard
Knight

Defense Synergies 6 15

Spear Goblins
Knight Bats Inferno Tower Goblin Drill The Log Electro Wizard
Bats
Knight Spear Goblins Inferno Tower Goblin Drill The Log Electro Wizard
Knight
Spear Goblins Bats Inferno Tower Electro Wizard The Log
Inferno Tower
Knight The Log Electro Wizard Spear Goblins Bats Goblin Drill
Rocket
The Log
Goblin Drill
Spear Goblins Bats Inferno Tower The Log Electro Wizard
The Log
Inferno Tower Spear Goblins Bats Knight Rocket Goblin Drill Electro Wizard
Electro Wizard
Knight Inferno Tower Spear Goblins Bats Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Inferno Tower The Log Electro Wizard
Inferno Tower Bats Knight Goblin Drill The Log Electro Wizard
Inferno Tower Rocket Bats Knight Goblin Drill Electro Wizard
Inferno Tower Bats Knight Goblin Drill Electro Wizard
Rocket The Log
The Log Spear Goblins Bats Electro Wizard
Bats Inferno Tower Rocket Electro Wizard Spear Goblins
Rocket Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Drill
Knight Spear Goblins Inferno Tower Electro Wizard
Bats Electro Wizard Spear Goblins Knight Goblin Drill The Log
Inferno Tower Spear Goblins Bats Electro Wizard
Inferno Tower Goblin Drill Bats Knight Rocket The Log Electro Wizard
Rocket Bats Goblin Drill The Log Electro Wizard
Inferno Tower Knight Goblin Drill Electro Wizard
Inferno Tower Rocket Goblin Drill The Log Electro Wizard
Bats Knight Inferno Tower Goblin Drill Electro Wizard
Spear Goblins Bats Knight Goblin Drill The Log Electro Wizard
Goblin Drill The Log Spear Goblins Bats Knight Electro Wizard
Inferno Tower Goblin Drill Electro Wizard
Spear Goblins Bats Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Inferno Tower Electro Wizard
Electro Wizard Knight Rocket The Log
Spear Goblins Bats Knight Inferno Tower Rocket The Log Electro Wizard
Rocket Bats Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Goblin Drill
Rocket Bats Electro Wizard
Rocket Spear Goblins Bats Knight Inferno Tower Electro Wizard
Inferno Tower Knight
Rocket Electro Wizard Spear Goblins Bats Knight Inferno Tower The Log
Inferno Tower Goblin Drill
Bats Knight Inferno Tower
Rocket The Log Electro Wizard
Rocket Knight Inferno Tower
Inferno Tower Electro Wizard Spear Goblins Bats Knight Rocket Goblin Drill The Log
Bats Inferno Tower The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Goblin Drill The Log
The Log Electro Wizard
Rocket Goblin Drill The Log
Knight Rocket The Log
Rocket The Log
Spear Goblins Bats Rocket
The Log
The Log
The Log
Rocket Bats Electro Wizard
Rocket Knight The Log Electro Wizard
Rocket
Rocket Knight The Log
Rocket
The Log
Rocket Spear Goblins Goblin Drill The Log
Rocket The Log
Rocket
Bats Rocket
Rocket The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Goblin Drill The Log
The Log
The Log Electro Wizard
The Log
Rocket The Log
Bats Electro Wizard
Rocket Electro Wizard Bats
Rocket The Log
Rocket Electro Wizard
Rocket The Log
Electro Wizard Spear Goblins Bats Rocket
Rocket Electro Wizard
The Log
Knight Rocket Electro Wizard
The Log
Rocket
Bats Rocket The Log Electro Wizard
Bats Rocket Electro Wizard
Rocket The Log Electro Wizard
Rocket

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