My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Dark Prince Inferno Dragon Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Dark Prince Inferno Dragon Lava Hound
Giant Snowball
Skeletons Flying Machine Goblin Curse Inferno Dragon Lava Hound
Zap
Skeletons Flying Machine Goblin Curse Dark Prince Inferno Dragon Lava Hound
Barbarian Barrel
Skeletons Goblin Curse Dark Prince
The Log
Skeletons Goblin Curse Dark Prince
Earthquake
Skeletons
Arrows
Skeletons Flying Machine Goblin Curse Lava Hound
Royal Delivery
Skeletons Flying Machine Dark Prince Inferno Dragon Lava Hound
Fireball
Flying Machine Inferno Dragon Lava Hound
Poison
Flying Machine Goblin Curse Lava Hound
Lightning
Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Goblin Curse Dark Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Flying Machine Dark Prince Inferno Dragon Rocket Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Curse Flying Machine Dark Prince

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Flying Machine
Lava Hound Dark Prince Mega Knight
Rocket
Lava Hound
Goblin Curse
Dark Prince
Flying Machine
Inferno Dragon
Mega Knight Lava Hound
Mega Knight
Inferno Dragon Flying Machine
Lava Hound
Flying Machine Inferno Dragon Rocket

Defense Synergies 0 6

Skeletons
Flying Machine Dark Prince Inferno Dragon
Flying Machine
Skeletons Dark Prince Mega Knight
Rocket
Goblin Curse
Dark Prince
Skeletons Flying Machine
Inferno Dragon
Skeletons Mega Knight
Mega Knight
Flying Machine Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine
Inferno Dragon Skeletons Flying Machine Goblin Curse Dark Prince Mega Knight
Rocket Mega Knight Skeletons Goblin Curse Dark Prince Inferno Dragon
Inferno Dragon Skeletons Goblin Curse Dark Prince Mega Knight
Rocket Dark Prince Mega Knight
Skeletons Flying Machine Dark Prince Mega Knight
Rocket Inferno Dragon Flying Machine Goblin Curse
Rocket Flying Machine Mega Knight
Inferno Dragon Skeletons Goblin Curse
Skeletons Dark Prince Mega Knight
Goblin Curse Skeletons Flying Machine Dark Prince Mega Knight
Inferno Dragon Flying Machine Goblin Curse
Mega Knight Skeletons Flying Machine Rocket Goblin Curse Dark Prince
Rocket Mega Knight Goblin Curse Dark Prince
Inferno Dragon Goblin Curse Mega Knight
Rocket Goblin Curse Inferno Dragon Mega Knight
Mega Knight Skeletons Dark Prince
Mega Knight Flying Machine Dark Prince
Flying Machine Goblin Curse Dark Prince Inferno Dragon Mega Knight
Goblin Curse Inferno Dragon
Dark Prince Mega Knight Flying Machine Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Dark Prince
Flying Machine Rocket Inferno Dragon Mega Knight
Mega Knight Skeletons Rocket Dark Prince
Rocket Dark Prince Mega Knight
Skeletons Goblin Curse Dark Prince Inferno Dragon Mega Knight
Rocket Skeletons Flying Machine Goblin Curse
Rocket Dark Prince Skeletons Flying Machine
Mega Knight Goblin Curse Dark Prince Inferno Dragon
Rocket Mega Knight Skeletons Flying Machine Dark Prince Inferno Dragon
Skeletons Goblin Curse Inferno Dragon
Inferno Dragon Mega Knight Flying Machine Dark Prince
Rocket Mega Knight Dark Prince
Rocket Dark Prince Mega Knight Skeletons Goblin Curse
Flying Machine Goblin Curse Mega Knight
Skeletons Flying Machine Rocket Dark Prince Inferno Dragon
Mega Knight Flying Machine Goblin Curse Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Flying Machine Goblin Curse
Rocket Flying Machine
Flying Machine Rocket Dark Prince
Rocket Goblin Curse Dark Prince Mega Knight
Flying Machine Rocket Goblin Curse
Flying Machine
Flying Machine Goblin Curse
Flying Machine
Rocket
Rocket Flying Machine Dark Prince
Flying Machine Rocket Goblin Curse
Flying Machine Rocket
Flying Machine Rocket
Flying Machine
Rocket Flying Machine
Flying Machine Rocket Mega Knight
Rocket
Rocket
Rocket Flying Machine Dark Prince Mega Knight
Rocket Flying Machine Goblin Curse Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Flying Machine
Goblin Curse Dark Prince Mega Knight
Inferno Dragon
Flying Machine
Flying Machine Mega Knight
Rocket Goblin Curse
Flying Machine Goblin Curse
Rocket Flying Machine
Rocket Mega Knight
Rocket
Mega Knight
Rocket Goblin Curse
Flying Machine Rocket Dark Prince
Rocket Flying Machine Goblin Curse
Flying Machine Rocket Dark Prince Mega Knight
Flying Machine
Rocket
Flying Machine Dark Prince Mega Knight
Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket Dark Prince Mega Knight
Inferno Dragon
Rocket Mega Knight

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