My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit
Giant Snowball
Fire Spirit Bats Goblin Barrel
Zap
Fire Spirit Bats Goblin Barrel Bandit
Barbarian Barrel
Fire Spirit Wizard Goblin Barrel Royal Ghost Bandit
The Log
Fire Spirit Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Fire Spirit Bats Goblin Barrel
Royal Delivery
Fire Spirit Bats Wizard Goblin Barrel Royal Ghost Bandit
Fireball
Wizard Goblin Barrel Bandit
Poison
Bats Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Wizard Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Giant Snowball Goblin Barrel Royal Ghost Bandit Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Giant Snowball Goblin Barrel

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Goblin Barrel Bandit
Bats
Goblin Barrel Bandit
Giant Snowball
Fire Spirit Goblin Barrel Royal Ghost Bandit
Wizard
Royal Ghost Bandit
Rocket
Goblin Barrel
Fire Spirit Bats Giant Snowball Royal Ghost Bandit
Royal Ghost
Giant Snowball Wizard Goblin Barrel Bandit
Bandit
Fire Spirit Bats Giant Snowball Wizard Goblin Barrel Royal Ghost

Defense Synergies 0 8

Fire Spirit
Giant Snowball
Bats
Giant Snowball Bandit
Giant Snowball
Fire Spirit Bats Wizard Royal Ghost Bandit
Wizard
Giant Snowball Royal Ghost Bandit
Rocket
Goblin Barrel
Royal Ghost
Giant Snowball Wizard
Bandit
Bats Giant Snowball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Bats Bandit
Rocket Fire Spirit Bats Giant Snowball Bandit
Bats Bandit
Rocket
Fire Spirit Bats Giant Snowball Royal Ghost Bandit
Bats Giant Snowball Rocket Fire Spirit Wizard
Rocket Bandit
Fire Spirit Giant Snowball Royal Ghost Bandit
Bats Giant Snowball Wizard Royal Ghost Bandit
Bats Giant Snowball Wizard
Fire Spirit Bats Giant Snowball Wizard Rocket Bandit
Fire Spirit Wizard Rocket Bats Giant Snowball Royal Ghost
Bandit
Rocket Giant Snowball Bandit
Wizard Bats
Fire Spirit Bats Giant Snowball Wizard Royal Ghost Bandit
Giant Snowball Wizard Fire Spirit Bats Royal Ghost Bandit
Wizard Royal Ghost Fire Spirit Bats Giant Snowball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Ghost Bandit
Bandit Giant Snowball Wizard Rocket Royal Ghost
Bandit Bats Rocket
Rocket Bats Bandit
Bandit
Fire Spirit Wizard Rocket Bats Giant Snowball
Rocket Bats Bandit
Rocket Bats Giant Snowball Bandit
Bats
Rocket Giant Snowball
Rocket Wizard Bandit
Wizard
Bats Rocket
Bats Giant Snowball Wizard Royal Ghost
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost Bandit
Giant Snowball Royal Ghost Bandit
Rocket Bandit
Rocket
Wizard Rocket Fire Spirit Giant Snowball
Wizard Fire Spirit Bats Giant Snowball Rocket
Fire Spirit Wizard
Fire Spirit Giant Snowball Wizard
Giant Snowball Wizard Bandit
Rocket Fire Spirit Bats Giant Snowball
Rocket Wizard Bandit
Fire Spirit Giant Snowball Wizard Rocket
Rocket Fire Spirit Giant Snowball Bandit
Rocket Bandit
Giant Snowball
Rocket Giant Snowball Wizard Bandit
Wizard Rocket Bandit
Giant Snowball Rocket
Bats Rocket
Rocket Fire Spirit Giant Snowball Wizard Bandit
Rocket Fire Spirit Giant Snowball Wizard
Rocket
Rocket Giant Snowball Wizard
Rocket
Rocket Giant Snowball
Giant Snowball Fire Spirit Wizard
Giant Snowball Wizard Royal Ghost Bandit
Giant Snowball Wizard Bandit
Rocket Bandit
Fire Spirit Bats Giant Snowball Wizard
Rocket Bats Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Rocket Bandit
Rocket Giant Snowball
Rocket Giant Snowball Wizard
Fire Spirit Bats Rocket Bandit
Rocket Fire Spirit Giant Snowball Wizard
Wizard Rocket
Giant Snowball Wizard
Rocket Giant Snowball
Bats Giant Snowball Rocket
Bats Giant Snowball Rocket
Giant Snowball Rocket Royal Ghost Bandit
Wizard Rocket

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