My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Giant P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Musketeer Miner
Zap
Goblin Giant
Barbarian Barrel
Electro Spirit Musketeer Ice Wizard
The Log
Electro Spirit Musketeer
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Musketeer P.E.K.K.A Miner Ice Wizard
Fireball
Musketeer Ice Wizard
Poison
Musketeer Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Earthquake Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Royal Delivery Earthquake Miner Ice Wizard Musketeer Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Royal Delivery Earthquake Miner

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant P.E.K.K.A Miner
Royal Delivery
Earthquake
Goblin Giant P.E.K.K.A
Musketeer
Goblin Giant P.E.K.K.A Miner
Goblin Giant
Electro Spirit Earthquake Musketeer Ice Wizard
P.E.K.K.A
Electro Spirit Earthquake Musketeer Ice Wizard
Miner
Electro Spirit Musketeer
Ice Wizard
Goblin Giant P.E.K.K.A

Defense Synergies 1 7

Electro Spirit
Royal Delivery
Musketeer Earthquake P.E.K.K.A Ice Wizard
Earthquake
Royal Delivery Ice Wizard
Musketeer
Royal Delivery P.E.K.K.A Miner
Goblin Giant
P.E.K.K.A
Royal Delivery Musketeer Ice Wizard
Miner
Musketeer
Ice Wizard
Royal Delivery Earthquake P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Goblin Giant
P.E.K.K.A Royal Delivery Musketeer Ice Wizard
P.E.K.K.A Royal Delivery Musketeer Ice Wizard
P.E.K.K.A Musketeer Ice Wizard
Royal Delivery Earthquake P.E.K.K.A
Royal Delivery Electro Spirit Earthquake Musketeer Ice Wizard
Musketeer Electro Spirit Royal Delivery Ice Wizard
Earthquake Electro Spirit Musketeer Goblin Giant P.E.K.K.A
P.E.K.K.A Musketeer Ice Wizard
Royal Delivery Musketeer Miner Ice Wizard
Ice Wizard Electro Spirit Royal Delivery Earthquake Musketeer Goblin Giant
Musketeer Royal Delivery Ice Wizard
P.E.K.K.A Royal Delivery Earthquake Musketeer Ice Wizard
Electro Spirit Royal Delivery Earthquake P.E.K.K.A
P.E.K.K.A
Royal Delivery P.E.K.K.A
Royal Delivery Musketeer P.E.K.K.A
Royal Delivery Electro Spirit Musketeer Ice Wizard
Royal Delivery Earthquake Electro Spirit Musketeer Ice Wizard
P.E.K.K.A Musketeer
Electro Spirit Royal Delivery Earthquake Musketeer Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery P.E.K.K.A
Royal Delivery Musketeer Miner
Royal Delivery P.E.K.K.A Musketeer Goblin Giant
P.E.K.K.A Royal Delivery Musketeer Goblin Giant
P.E.K.K.A Royal Delivery Musketeer Goblin Giant
Royal Delivery Electro Spirit Musketeer Goblin Giant Ice Wizard
Royal Delivery P.E.K.K.A Musketeer Goblin Giant Ice Wizard
P.E.K.K.A Royal Delivery Goblin Giant
Royal Delivery P.E.K.K.A Electro Spirit
P.E.K.K.A Royal Delivery Musketeer Goblin Giant
P.E.K.K.A Musketeer
P.E.K.K.A Royal Delivery Goblin Giant
Royal Delivery P.E.K.K.A Goblin Giant
Musketeer
Electro Spirit Royal Delivery Musketeer Goblin Giant P.E.K.K.A
Electro Spirit Royal Delivery Earthquake Musketeer P.E.K.K.A Ice Wizard
Electro Spirit Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer
Musketeer Miner Ice Wizard
Earthquake Goblin Giant Miner
Earthquake Musketeer
Earthquake
Electro Spirit Musketeer Goblin Giant Ice Wizard
Earthquake Musketeer
Earthquake Ice Wizard
Miner
Musketeer
Miner Earthquake Musketeer
Musketeer
Earthquake Musketeer Miner
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake
Earthquake Musketeer
Earthquake Miner
Earthquake Musketeer
Musketeer
Earthquake Musketeer
Earthquake Electro Spirit Ice Wizard
Miner Earthquake Musketeer Ice Wizard
Musketeer Miner
Miner Musketeer
Musketeer Ice Wizard
Electro Spirit Musketeer
Earthquake Musketeer Miner
Electro Spirit
P.E.K.K.A
Earthquake
Earthquake Electro Spirit Musketeer
Musketeer Ice Wizard
Miner Musketeer
Earthquake Musketeer
Musketeer P.E.K.K.A
Electro Spirit Musketeer
Musketeer
Musketeer Goblin Giant Miner
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: