My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Baby Dragon Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Goblins Baby Dragon Fisherman
Zap
Goblins Fisherman
Barbarian Barrel
Goblins Tesla Wizard
The Log
Goblins Fisherman
Earthquake
Tesla
Arrows
Goblins
Royal Delivery
Goblins Wizard Baby Dragon Fisherman
Fireball
Tesla Wizard Baby Dragon Fisherman
Poison
Wizard Fisherman
Lightning
Tesla Wizard Baby Dragon Fisherman Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Royal Delivery Fisherman Tesla Baby Dragon Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Royal Delivery Fisherman

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Royal Delivery
Tesla
Wizard
Baby Dragon
Goblins Fisherman
The Log
Fisherman
Fisherman
Baby Dragon The Log
Monk

Defense Synergies 1 15

Goblins
Tesla Wizard The Log Fisherman Monk
Royal Delivery
Tesla Wizard Baby Dragon The Log
Tesla
The Log Goblins Royal Delivery Wizard Baby Dragon
Wizard
Goblins Royal Delivery Tesla The Log
Baby Dragon
Royal Delivery Tesla The Log
The Log
Tesla Goblins Royal Delivery Wizard Baby Dragon Fisherman
Fisherman
Goblins The Log Monk
Monk
Goblins Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Baby Dragon The Log
Goblins Royal Delivery Tesla The Log Fisherman Monk
Tesla Fisherman Goblins Royal Delivery
Tesla Goblins Fisherman Monk
Royal Delivery The Log Monk
Royal Delivery The Log Goblins Tesla Baby Dragon
Tesla Royal Delivery Wizard Baby Dragon
Tesla Baby Dragon The Log Monk
Tesla Goblins Fisherman
Goblins Royal Delivery Tesla Fisherman
Goblins Royal Delivery Tesla Wizard Baby Dragon The Log Fisherman
Tesla Royal Delivery Wizard Baby Dragon
Tesla Royal Delivery Wizard The Log
Wizard Goblins Royal Delivery Tesla Baby Dragon The Log
Tesla
Monk Royal Delivery Tesla The Log Fisherman
Tesla Wizard Goblins Royal Delivery Fisherman
Royal Delivery Tesla Goblins Wizard Baby Dragon The Log Fisherman
Royal Delivery Wizard Baby Dragon The Log Tesla Fisherman
Tesla Fisherman
Wizard Goblins Royal Delivery Tesla Baby Dragon The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Delivery Tesla Fisherman
Royal Delivery Tesla Wizard Baby Dragon The Log Fisherman Monk
Royal Delivery Goblins The Log Fisherman
Royal Delivery Tesla The Log Fisherman Monk
Royal Delivery Tesla Fisherman
Royal Delivery Wizard Tesla Baby Dragon Monk
Royal Delivery Goblins Tesla
Royal Delivery Tesla Fisherman
Royal Delivery Goblins Baby Dragon The Log Monk
Royal Delivery Tesla
Tesla
Monk Royal Delivery The Log
Royal Delivery Tesla Wizard
Wizard Tesla Baby Dragon
Tesla Goblins Royal Delivery Baby Dragon The Log Fisherman Monk
Royal Delivery Tesla Wizard Baby Dragon The Log
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Monk
Monk Baby Dragon The Log Fisherman
Baby Dragon The Log
The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Monk
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Monk Wizard Fisherman
Goblins Fisherman
Monk Wizard The Log Fisherman
Monk Wizard Baby Dragon
Baby Dragon The Log Fisherman
Baby Dragon Fisherman Monk
Baby Dragon The Log Fisherman
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Monk
Fisherman
Wizard Baby Dragon The Log Fisherman Monk
Wizard Baby Dragon The Log Monk
Baby Dragon The Log Monk
Wizard
The Log Fisherman Monk
Baby Dragon The Log Monk
The Log Wizard Baby Dragon
Fisherman
The Log Wizard Baby Dragon Fisherman Monk
Wizard Baby Dragon The Log Fisherman Monk
Baby Dragon The Log Fisherman
Wizard Baby Dragon
Wizard
Wizard The Log
Monk
Wizard The Log Monk
Wizard Baby Dragon Monk
The Log
Wizard Baby Dragon
The Log Wizard Baby Dragon
Monk
Baby Dragon The Log
Baby Dragon The Log Monk
Wizard Monk

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