My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Royal Ghost Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner Sparky
Giant Snowball
Zappies Goblin Barrel Miner Lumberjack
Zap
Zappies Goblin Barrel Sparky
Barbarian Barrel
Zappies Goblin Barrel Royal Ghost Lumberjack Sparky
The Log
Zappies Goblin Barrel Lumberjack Sparky
Earthquake
Zappies Goblin Barrel
Arrows
Zappies Goblin Barrel
Royal Delivery
Zappies Goblin Barrel Miner Royal Ghost Lumberjack Sparky
Fireball
Zappies Goblin Barrel Lumberjack Sparky
Poison
Zappies Sparky
Lightning
Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Poison

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Poison Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Poison Miner Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Goblin Barrel Miner Royal Ghost Zappies Poison Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Royal Delivery Goblin Barrel Miner Royal Ghost

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Zappies
Goblin Barrel Miner Royal Ghost Lumberjack
Goblin Barrel
Zappies Miner Royal Ghost Lumberjack Sparky
Poison
Miner Royal Ghost
Miner
Poison Zappies Goblin Barrel Royal Ghost Lumberjack Sparky
Royal Ghost
Zappies Goblin Barrel Poison Miner Lumberjack
Lumberjack
Zappies Goblin Barrel Miner Royal Ghost Sparky
Sparky
Goblin Barrel Miner Lumberjack

Defense Synergies 0 5

Royal Delivery
Royal Ghost Lumberjack Sparky
Zappies
Lumberjack
Goblin Barrel
Poison
Sparky
Miner
Royal Ghost
Royal Delivery
Lumberjack
Royal Delivery Zappies
Sparky
Royal Delivery Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Sparky
Lumberjack Sparky Royal Delivery Zappies
Lumberjack Sparky Royal Delivery Zappies
Lumberjack Sparky Zappies
Royal Delivery Poison Lumberjack Sparky
Royal Delivery Zappies Royal Ghost Lumberjack
Royal Delivery Zappies Poison
Poison Sparky
Zappies Sparky Lumberjack
Royal Delivery Zappies Miner Royal Ghost Lumberjack Sparky
Poison Royal Delivery Zappies Royal Ghost Lumberjack
Royal Delivery Zappies Poison
Lumberjack Sparky Royal Delivery Zappies
Sparky Royal Delivery Zappies Poison Royal Ghost Lumberjack
Sparky Zappies Lumberjack
Royal Delivery Zappies Lumberjack Sparky
Sparky Royal Delivery Zappies Poison Lumberjack
Royal Delivery Zappies Royal Ghost Lumberjack
Royal Delivery Poison Zappies Royal Ghost Lumberjack
Sparky Zappies Lumberjack
Royal Ghost Royal Delivery Zappies Poison Lumberjack Sparky
Zappies Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Delivery Zappies Royal Ghost Sparky
Royal Delivery Poison Miner Royal Ghost Lumberjack
Royal Delivery Zappies Lumberjack Sparky
Lumberjack Royal Delivery Zappies Sparky
Royal Delivery Zappies Lumberjack Sparky
Royal Delivery Poison Zappies
Royal Delivery Sparky Zappies Lumberjack
Royal Delivery Zappies Lumberjack Sparky
Royal Delivery Zappies Poison Sparky
Royal Delivery Zappies Sparky
Zappies Lumberjack Sparky
Royal Delivery Poison
Royal Delivery Zappies Lumberjack Sparky
Zappies Sparky
Zappies Sparky Royal Delivery Poison Lumberjack
Poison Royal Delivery Zappies Royal Ghost Sparky
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost Sparky
Poison Miner Royal Ghost
Poison Miner Sparky
Poison Sparky
Poison Sparky
Poison
Poison Sparky
Poison
Poison Miner
Poison Lumberjack Sparky
Poison Miner Sparky
Poison
Poison Miner Sparky
Poison
Poison Sparky
Poison Sparky
Poison Sparky
Poison Sparky
Sparky
Poison Sparky
Poison Miner
Poison Sparky
Poison
Sparky
Poison
Poison Sparky
Poison Miner Royal Ghost Sparky
Poison Miner Sparky
Poison Miner Sparky
Poison Sparky
Zappies Poison
Sparky
Poison Miner Sparky
Zappies Poison Sparky
Sparky
Poison Sparky
Zappies
Poison Zappies
Poison Miner Lumberjack Sparky
Poison
Poison Sparky
Sparky
Zappies Poison Sparky
Zappies Poison
Poison Miner Royal Ghost Sparky
Sparky
Sparky
Poison

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