My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Hogs
Giant Snowball
Fire Spirit Spear Goblins Minions Royal Hogs
Zap
Fire Spirit Spear Goblins Minions Royal Hogs
Barbarian Barrel
Fire Spirit Spear Goblins Wizard Royal Hogs
The Log
Fire Spirit Spear Goblins Royal Hogs
Earthquake
Spear Goblins Royal Hogs
Arrows
Fire Spirit Spear Goblins Minions Royal Hogs
Royal Delivery
Fire Spirit Spear Goblins Minions Wizard Royal Hogs
Fireball
Minions Wizard Royal Hogs
Poison
Spear Goblins Minions Wizard Royal Hogs
Lightning
Wizard Goblinstein
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins The Log Minions Wizard Royal Hogs Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins The Log Minions

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Golem
Spear Goblins
Royal Hogs Golem
Minions
Royal Hogs Golem
Wizard
Royal Hogs Golem
Royal Hogs
Fire Spirit Spear Goblins Minions Wizard The Log
Golem
Fire Spirit Spear Goblins Minions Wizard The Log
The Log
Royal Hogs Golem
Goblinstein

Defense Synergies 0 6

Fire Spirit
Spear Goblins The Log
Spear Goblins
Fire Spirit Minions The Log
Minions
Spear Goblins The Log
Wizard
The Log
Royal Hogs
Golem
The Log
Fire Spirit Spear Goblins Minions Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Wizard The Log
Minions The Log
Fire Spirit Minions
Minions
The Log
The Log Fire Spirit Spear Goblins Minions
Minions Fire Spirit Spear Goblins Wizard
The Log
Minions
Fire Spirit Spear Goblins
Minions Spear Goblins Wizard The Log
Minions Spear Goblins Wizard
Fire Spirit Minions Wizard The Log
Fire Spirit Wizard Minions The Log
The Log Goblinstein
Wizard Minions
Fire Spirit Spear Goblins Minions Wizard The Log
Wizard The Log Fire Spirit Spear Goblins Minions
Wizard Fire Spirit Spear Goblins Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Wizard The Log
Spear Goblins Minions The Log
The Log
Fire Spirit Wizard Goblinstein Minions
Spear Goblins Minions
Goblinstein Spear Goblins Minions The Log
Minions
The Log
Wizard
Wizard
Spear Goblins Minions The Log Goblinstein
Minions Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard Fire Spirit The Log Goblinstein
Wizard Goblinstein Fire Spirit Spear Goblins Minions
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Minions
Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
Minions
The Log
Spear Goblins Wizard The Log
Wizard The Log
Minions
Fire Spirit Wizard The Log
Fire Spirit Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard Goblinstein
The Log Wizard
Wizard The Log
The Log
Fire Spirit Wizard
Minions Wizard Goblinstein
Wizard The Log
Wizard The Log
Fire Spirit Spear Goblins Minions Goblinstein
Fire Spirit Wizard
The Log
Wizard
The Log Wizard
Minions The Log
The Log
Wizard

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