My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Musketeer Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Bandit
Giant Snowball
Bats Musketeer Royal Hogs
Zap
Bats Royal Hogs Bandit
Barbarian Barrel
Ice Spirit Knight Musketeer Royal Hogs Bandit
The Log
Ice Spirit Musketeer Royal Hogs Bandit
Earthquake
Royal Hogs
Arrows
Ice Spirit Bats Royal Hogs
Royal Delivery
Ice Spirit Bats Knight Musketeer Royal Hogs Bandit
Fireball
Musketeer Royal Hogs Bandit
Poison
Bats Musketeer Royal Hogs
Lightning
Knight Musketeer Bandit
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Knight Bandit Musketeer Freeze Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Knight

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Royal Hogs Bats Musketeer Bandit
Bats
Knight Ice Spirit Zap Royal Hogs Bandit
Zap
Ice Spirit Bats Knight Musketeer Royal Hogs Freeze Bandit
Knight
Ice Spirit Bats Musketeer Zap Royal Hogs
Musketeer
Knight Ice Spirit Zap Royal Hogs Bandit
Royal Hogs
Ice Spirit Bats Zap Knight Musketeer Bandit
Freeze
Zap
Bandit
Ice Spirit Bats Zap Musketeer Royal Hogs

Defense Synergies 4 11

Ice Spirit
Zap Musketeer Bats Knight Bandit
Bats
Knight Ice Spirit Zap Musketeer Freeze Bandit
Zap
Ice Spirit Bats Knight Musketeer Bandit
Knight
Bats Musketeer Ice Spirit Zap
Musketeer
Ice Spirit Knight Bats Zap Bandit
Royal Hogs
Freeze
Bats
Bandit
Ice Spirit Bats Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer
Ice Spirit Bats Zap Knight Musketeer Bandit
Bats Knight Musketeer Freeze Bandit
Bats Knight Musketeer Bandit
Freeze Bats Zap Musketeer Bandit
Bats Musketeer Ice Spirit Zap Freeze
Zap Musketeer Bandit
Musketeer
Knight Ice Spirit Musketeer Bandit
Bats Zap Knight Musketeer Freeze Bandit
Musketeer Bats Zap
Ice Spirit Bats Zap Knight Musketeer Freeze Bandit
Ice Spirit Bats Zap Freeze
Knight Bandit
Ice Spirit Zap Freeze Bandit
Bats Knight Musketeer
Ice Spirit Bats Zap Knight Musketeer Bandit
Zap Freeze Ice Spirit Bats Knight Musketeer Bandit
Musketeer
Bats Knight Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Bandit
Bandit Zap Knight Musketeer
Bandit Ice Spirit Bats Zap Knight Musketeer
Bats Zap Knight Musketeer Bandit
Knight Musketeer Bandit
Ice Spirit Bats Zap Musketeer Freeze
Bats Knight Musketeer Bandit
Knight
Zap Freeze Ice Spirit Bats Knight Bandit
Musketeer
Bats Knight Musketeer
Zap
Knight Bandit
Musketeer
Ice Spirit Bats Zap Knight Musketeer Freeze
Bats Zap Musketeer Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze Bandit
Zap Musketeer Bandit
Bandit
Knight Musketeer Freeze
Zap
Ice Spirit Bats Zap Musketeer Freeze
Musketeer
Ice Spirit Zap Freeze
Zap Bandit
Bats Musketeer
Zap Knight Musketeer Bandit
Zap Musketeer
Knight Musketeer Bandit
Musketeer Freeze Bandit
Zap Musketeer
Zap Musketeer Bandit
Musketeer Bandit
Freeze
Bats
Zap Musketeer Bandit
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Freeze Ice Spirit
Zap Musketeer Bandit
Zap Musketeer Bandit
Zap Musketeer Bandit
Bats Zap Musketeer
Zap Ice Spirit Bats Musketeer Freeze
Zap Musketeer Bandit
Zap Ice Spirit Freeze
Zap Ice Spirit Bats Musketeer Freeze Bandit
Zap Musketeer
Freeze
Knight Musketeer
Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Bats Musketeer Freeze
Bats Zap Musketeer
Zap Musketeer Freeze Bandit

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