My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Wall Breakers Bandit
Giant Snowball
Minions Cannon Royal Hogs Wall Breakers Witch
Zap
Minions Cannon Royal Hogs Wall Breakers Witch Bandit
Barbarian Barrel
Cannon Royal Hogs Wall Breakers Witch Bandit Magic Archer
The Log
Cannon Royal Hogs Wall Breakers Witch Bandit
Earthquake
Cannon Royal Hogs Witch
Arrows
Minions Royal Hogs Wall Breakers Witch
Royal Delivery
Minions Royal Hogs Wall Breakers Witch Bandit Magic Archer
Fireball
Minions Cannon Royal Hogs Wall Breakers Witch Bandit Magic Archer
Poison
Minions Cannon Royal Hogs Witch Magic Archer
Lightning
Cannon Witch Bandit Magic Archer
Rocket
Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Cannon Bandit Poison Magic Archer Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Minions Cannon Bandit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Hogs Wall Breakers Bandit
Cannon
Royal Hogs
Minions Poison Bandit Magic Archer
Wall Breakers
Minions
Poison
Royal Hogs
Witch
Bandit
Bandit
Minions Royal Hogs Witch Magic Archer
Magic Archer
Royal Hogs Bandit

Defense Synergies 0 8

Minions
Cannon Bandit
Cannon
Minions Poison Witch Bandit Magic Archer
Royal Hogs
Wall Breakers
Poison
Cannon
Witch
Cannon Bandit
Bandit
Minions Cannon Witch Magic Archer
Magic Archer
Cannon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Magic Archer
Minions Cannon Witch Bandit
Cannon Witch Minions Bandit
Cannon Witch Minions Bandit
Poison
Minions Cannon Bandit Magic Archer
Minions Cannon Poison Witch Magic Archer
Cannon Poison Bandit Magic Archer
Cannon Witch Minions
Cannon Bandit
Minions Poison Witch Cannon Bandit Magic Archer
Minions Poison Witch Magic Archer
Cannon Minions Witch Bandit
Minions Cannon Poison Witch Magic Archer
Cannon Bandit
Cannon Bandit
Minions Cannon Poison Witch
Cannon Minions Witch Bandit Magic Archer
Poison Witch Minions Cannon Bandit Magic Archer
Cannon
Minions Cannon Poison Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bandit
Poison Bandit Magic Archer
Bandit Minions Witch
Bandit
Cannon Witch Bandit
Poison Minions Witch Magic Archer
Minions Witch Bandit
Minions Poison Witch Bandit Magic Archer
Witch Cannon
Minions Witch
Poison
Cannon Witch Bandit
Cannon Witch Magic Archer
Witch Minions Poison Magic Archer
Minions Poison Cannon Witch Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Bandit
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison
Poison Magic Archer
Poison Minions Witch Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Poison Bandit
Minions Poison
Poison Bandit Magic Archer
Poison Magic Archer
Poison Bandit Magic Archer
Minions Poison Bandit Magic Archer
Poison Magic Archer
Poison Witch Bandit Magic Archer
Magic Archer Poison Bandit
Poison
Minions
Poison Bandit Magic Archer
Poison Witch Magic Archer
Minions Poison Magic Archer
Poison
Poison
Poison Witch Magic Archer
Witch
Poison Witch Bandit Magic Archer
Poison Witch Bandit Magic Archer
Poison Bandit Magic Archer
Poison Witch Magic Archer
Minions Poison Witch
Poison Bandit Magic Archer
Poison Magic Archer
Poison Magic Archer
Minions Witch Bandit Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Minions Poison Witch Magic Archer
Poison Witch Magic Archer
Poison Witch Bandit Magic Archer

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