My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Dark Prince
Giant Snowball
Barbarians Flying Machine Royal Hogs Skeleton Army
Zap
Flying Machine Inferno Tower Royal Hogs Skeleton Army Dark Prince
Barbarian Barrel
Barbarians Inferno Tower Royal Hogs Skeleton Army Dark Prince
The Log
Barbarians Royal Hogs Skeleton Army Dark Prince
Earthquake
Barbarians Inferno Tower Royal Hogs Skeleton Army
Arrows
Flying Machine Royal Hogs Skeleton Army
Royal Delivery
Barbarians Flying Machine Royal Hogs Skeleton Army Dark Prince
Fireball
Barbarians Flying Machine Inferno Tower Royal Hogs Skeleton Army
Poison
Barbarians Flying Machine Inferno Tower Royal Hogs Skeleton Army
Lightning
Inferno Tower Dark Prince
Rocket
Barbarians Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Skeleton Army Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Flying Machine Dark Prince Poison Barbarians Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Flying Machine Dark Prince

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Flying Machine
Royal Hogs Dark Prince
Inferno Tower
Royal Hogs
Flying Machine Dark Prince Poison
Rage
Dark Prince
Skeleton Army
Dark Prince
Flying Machine Royal Hogs Rage Poison
Poison
Royal Hogs Dark Prince

Defense Synergies 1 7

Barbarians
Skeleton Army
Flying Machine
Inferno Tower Skeleton Army Dark Prince
Inferno Tower
Skeleton Army Flying Machine Dark Prince Poison
Royal Hogs
Rage
Skeleton Army
Inferno Tower Barbarians Flying Machine
Dark Prince
Flying Machine Inferno Tower Poison
Poison
Inferno Tower Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Inferno Tower
Barbarians Inferno Tower Skeleton Army Flying Machine Dark Prince
Barbarians Inferno Tower Skeleton Army Dark Prince
Barbarians Inferno Tower Skeleton Army Dark Prince
Barbarians Skeleton Army Dark Prince Poison
Skeleton Army Flying Machine Dark Prince
Inferno Tower Flying Machine Poison
Barbarians Flying Machine Inferno Tower Poison
Barbarians Inferno Tower Skeleton Army
Skeleton Army Barbarians Inferno Tower Dark Prince
Barbarians Skeleton Army Poison Flying Machine Dark Prince
Inferno Tower Flying Machine Poison
Barbarians Inferno Tower Skeleton Army Flying Machine Dark Prince
Skeleton Army Barbarians Dark Prince Poison
Barbarians Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army Dark Prince Poison
Barbarians Flying Machine Skeleton Army Dark Prince
Poison Barbarians Flying Machine Dark Prince
Barbarians Inferno Tower
Skeleton Army Dark Prince Barbarians Flying Machine Poison
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Inferno Tower Dark Prince
Poison Flying Machine
Barbarians Skeleton Army Inferno Tower Dark Prince
Skeleton Army Dark Prince Barbarians Inferno Tower
Barbarians Inferno Tower Skeleton Army Dark Prince
Poison Flying Machine
Skeleton Army Dark Prince Barbarians Flying Machine Inferno Tower
Inferno Tower Barbarians Skeleton Army Dark Prince
Barbarians Flying Machine Inferno Tower Skeleton Army Dark Prince Poison
Inferno Tower Barbarians Skeleton Army
Barbarians Flying Machine Inferno Tower Dark Prince
Skeleton Army Barbarians Dark Prince Poison
Barbarians Skeleton Army Dark Prince Inferno Tower
Barbarians Flying Machine Skeleton Army
Barbarians Inferno Tower Skeleton Army Flying Machine Dark Prince Poison
Poison Barbarians Flying Machine Inferno Tower Dark Prince
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine
Flying Machine Poison
Barbarians Flying Machine Dark Prince Poison
Poison Dark Prince
Poison Flying Machine
Flying Machine Poison
Poison Flying Machine
Poison Flying Machine
Poison
Poison Flying Machine Dark Prince
Poison Flying Machine
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Poison
Flying Machine Dark Prince Poison
Flying Machine Poison
Poison
Poison
Barbarians Flying Machine Poison
Poison Dark Prince
Poison Flying Machine
Flying Machine Poison
Poison
Poison Flying Machine
Flying Machine Poison
Poison
Poison
Poison
Barbarians Flying Machine Skeleton Army Dark Prince
Poison Flying Machine
Poison Flying Machine Dark Prince
Flying Machine Poison
Poison
Flying Machine Dark Prince
Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Dark Prince
Poison

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