My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Tower Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Zappies Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Skeleton Army
Giant Snowball
Skeletons Zappies Royal Hogs Skeleton Army
Zap
Skeletons Zappies Inferno Tower Royal Hogs Skeleton Army
Barbarian Barrel
Skeletons Zappies Inferno Tower Royal Hogs Skeleton Army
The Log
Skeletons Zappies Royal Hogs Skeleton Army
Earthquake
Skeletons Zappies Inferno Tower Royal Hogs Skeleton Army
Arrows
Skeletons Zappies Royal Hogs Skeleton Army
Royal Delivery
Skeletons Zappies Royal Hogs Skeleton Army
Fireball
Zappies Inferno Tower Royal Hogs Skeleton Army
Poison
Zappies Inferno Tower Royal Hogs Skeleton Army
Lightning
Inferno Tower Archer Queen
Rocket
Inferno Tower Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Earthquake Skeleton Army Zappies Inferno Tower Royal Hogs Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Earthquake Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Earthquake
Royal Hogs Barbarian Barrel
Zappies
Royal Hogs Barbarian Barrel
Inferno Tower
Royal Hogs
Earthquake Zappies Barbarian Barrel Archer Queen
Barbarian Barrel
Earthquake Zappies Royal Hogs
Skeleton Army
Archer Queen
Royal Hogs

Defense Synergies 2 12

Skeletons
Earthquake Zappies Inferno Tower Barbarian Barrel Archer Queen
Earthquake
Skeletons Zappies Inferno Tower Barbarian Barrel
Zappies
Skeletons Earthquake Barbarian Barrel Skeleton Army
Inferno Tower
Skeleton Army Skeletons Earthquake Barbarian Barrel
Royal Hogs
Barbarian Barrel
Archer Queen Skeletons Earthquake Zappies Inferno Tower
Skeleton Army
Inferno Tower Zappies Archer Queen
Archer Queen
Barbarian Barrel Skeletons Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zappies Inferno Tower Barbarian Barrel
Inferno Tower Skeleton Army Skeletons Zappies
Inferno Tower Skeleton Army Skeletons Zappies
Inferno Tower Skeleton Army Skeletons Zappies
Earthquake Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Skeletons Earthquake Zappies
Inferno Tower Zappies
Earthquake Inferno Tower Barbarian Barrel
Zappies Inferno Tower Skeletons Skeleton Army Archer Queen
Skeleton Army Skeletons Zappies Inferno Tower Barbarian Barrel
Skeleton Army Skeletons Earthquake Zappies Barbarian Barrel
Inferno Tower Zappies
Inferno Tower Skeleton Army Skeletons Earthquake Zappies
Skeleton Army Earthquake Zappies Barbarian Barrel
Inferno Tower Skeleton Army Zappies
Inferno Tower Skeleton Army Zappies
Skeletons Zappies Inferno Tower Skeleton Army
Zappies Barbarian Barrel Skeleton Army
Earthquake Barbarian Barrel Zappies
Zappies Inferno Tower
Skeleton Army Earthquake Zappies Barbarian Barrel
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Zappies Inferno Tower Barbarian Barrel
Barbarian Barrel
Zappies Skeleton Army Skeletons Inferno Tower
Skeleton Army Zappies Inferno Tower Barbarian Barrel
Inferno Tower Skeletons Zappies Skeleton Army
Skeletons Zappies
Skeleton Army Skeletons Zappies Inferno Tower
Inferno Tower Zappies Skeleton Army
Skeletons Zappies Inferno Tower Barbarian Barrel Skeleton Army
Inferno Tower Skeletons Zappies Skeleton Army
Zappies Inferno Tower
Skeleton Army Archer Queen
Skeleton Army Skeletons Zappies Inferno Tower
Zappies Skeleton Army
Zappies Inferno Tower Skeleton Army Skeletons Barbarian Barrel Archer Queen
Earthquake Zappies Inferno Tower Barbarian Barrel Archer Queen
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Archer Queen
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Barbarian Barrel
Zappies
Earthquake
Zappies
Earthquake
Earthquake Zappies Barbarian Barrel Skeleton Army
Zappies Archer Queen
Barbarian Barrel
Earthquake
Archer Queen
Archer Queen
Zappies Archer Queen
Zappies Archer Queen
Barbarian Barrel Archer Queen

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