My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Baby Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Wall Breakers X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Wall Breakers Baby Dragon X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Wall Breakers Goblin Curse
Giant Snowball
Goblin Gang Royal Recruits Wall Breakers Goblin Curse Baby Dragon
Zap
Goblin Gang Wall Breakers Goblin Curse X-Bow
Barbarian Barrel
Goblin Gang Royal Recruits Bomb Tower Wall Breakers Goblin Curse X-Bow
The Log
Goblin Gang Royal Recruits Wall Breakers Goblin Curse X-Bow
Earthquake
Goblin Gang Bomb Tower X-Bow
Arrows
Goblin Gang Royal Recruits Wall Breakers Goblin Curse
Royal Delivery
Goblin Gang Royal Recruits Wall Breakers Baby Dragon
Fireball
Goblin Gang Bomb Tower Wall Breakers Baby Dragon X-Bow
Poison
Goblin Gang Royal Recruits Bomb Tower Goblin Curse X-Bow
Lightning
Bomb Tower Baby Dragon X-Bow
Rocket
Bomb Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Goblin Curse Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Curse Goblin Gang Bomb Tower Baby Dragon X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers Goblin Curse Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse X-Bow Royal Recruits Wall Breakers Baby Dragon
Goblin Gang
Royal Recruits Baby Dragon X-Bow
Royal Recruits
Zap Goblin Gang Wall Breakers
Bomb Tower
Wall Breakers
Zap Royal Recruits Baby Dragon
Goblin Curse
Zap
Baby Dragon
Zap Goblin Gang Wall Breakers
X-Bow
Zap Goblin Gang

Defense Synergies 1 7

Zap
Bomb Tower Goblin Gang Baby Dragon X-Bow
Goblin Gang
Zap Royal Recruits Bomb Tower X-Bow
Royal Recruits
Goblin Gang
Bomb Tower
Zap Goblin Gang Baby Dragon
Wall Breakers
Goblin Curse
Baby Dragon
Zap Bomb Tower
X-Bow
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Baby Dragon X-Bow
Bomb Tower Zap Goblin Gang Royal Recruits Goblin Curse X-Bow
Goblin Gang Bomb Tower Royal Recruits Goblin Curse
Royal Recruits Bomb Tower Goblin Gang Goblin Curse
Royal Recruits Bomb Tower X-Bow
Goblin Gang Zap Bomb Tower Baby Dragon X-Bow
Zap Goblin Gang Bomb Tower Goblin Curse Baby Dragon X-Bow
Zap Royal Recruits Bomb Tower Baby Dragon X-Bow
Goblin Gang Royal Recruits Bomb Tower Goblin Curse X-Bow
Goblin Gang Royal Recruits
Goblin Gang Goblin Curse Zap Royal Recruits Bomb Tower Baby Dragon X-Bow
Zap Goblin Gang Goblin Curse Baby Dragon
Royal Recruits Bomb Tower Zap Goblin Gang Goblin Curse X-Bow
Bomb Tower Zap Goblin Gang Royal Recruits Goblin Curse Baby Dragon X-Bow
Royal Recruits Goblin Gang Bomb Tower Goblin Curse X-Bow
Bomb Tower Zap Goblin Gang Royal Recruits Goblin Curse X-Bow
Bomb Tower Goblin Gang Royal Recruits X-Bow
Bomb Tower Zap Goblin Gang Royal Recruits Baby Dragon X-Bow
Zap Bomb Tower Baby Dragon Royal Recruits Goblin Curse
Royal Recruits Bomb Tower Goblin Curse
Goblin Gang Royal Recruits Bomb Tower Goblin Curse Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zap X-Bow
Zap Goblin Gang Bomb Tower Baby Dragon X-Bow
Goblin Gang Royal Recruits Zap Bomb Tower
Goblin Gang Royal Recruits Zap X-Bow
Royal Recruits Goblin Gang Goblin Curse
Zap Goblin Gang Bomb Tower Goblin Curse Baby Dragon
Goblin Gang Royal Recruits Bomb Tower
Royal Recruits Bomb Tower Goblin Curse
Zap Royal Recruits Bomb Tower Baby Dragon X-Bow
Royal Recruits Goblin Gang Goblin Curse
Royal Recruits Bomb Tower
Royal Recruits Zap
Royal Recruits Goblin Gang Bomb Tower Goblin Curse
Royal Recruits Bomb Tower Goblin Curse Baby Dragon
Goblin Gang Royal Recruits Zap Bomb Tower Baby Dragon X-Bow
Zap Royal Recruits Bomb Tower Goblin Curse Baby Dragon
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Baby Dragon X-Bow
Zap Goblin Curse Baby Dragon X-Bow
Baby Dragon X-Bow
Royal Recruits
Zap Goblin Curse Baby Dragon
Zap Goblin Curse Baby Dragon
Baby Dragon
X-Bow Zap Goblin Curse Baby Dragon
Zap X-Bow
Goblin Gang X-Bow
Zap Royal Recruits X-Bow
Zap Goblin Curse Baby Dragon
Baby Dragon
Baby Dragon X-Bow
Zap Baby Dragon X-Bow
X-Bow Zap Baby Dragon
Royal Recruits Baby Dragon X-Bow
Zap Baby Dragon X-Bow
Zap Goblin Curse Baby Dragon X-Bow
Baby Dragon X-Bow
X-Bow
Zap Royal Recruits Baby Dragon X-Bow
Zap Goblin Curse Baby Dragon
X-Bow Zap Baby Dragon
Zap Baby Dragon X-Bow
Zap Goblin Curse Baby Dragon X-Bow
Zap Goblin Curse Baby Dragon X-Bow
Zap
Zap X-Bow
Zap
Goblin Curse
Zap Goblin Gang Royal Recruits X-Bow
Zap Goblin Curse Baby Dragon
Goblin Gang Baby Dragon
Zap Baby Dragon
Zap
Royal Recruits
Zap Goblin Gang Royal Recruits Baby Dragon
Zap
Zap Royal Recruits Baby Dragon X-Bow

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