My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Elixir Golem Skeleton Army
Giant Snowball
Royal Recruits Skeleton Army Electro Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Royal Recruits Elixir Golem Skeleton Army
The Log
Firecracker Elite Barbarians Royal Recruits Elixir Golem Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Royal Recruits Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Royal Recruits Elixir Golem Battle Healer Skeleton Army Electro Dragon
Fireball
Firecracker Elite Barbarians Elixir Golem Battle Healer Skeleton Army Electro Dragon
Poison
Firecracker Royal Recruits Elixir Golem Battle Healer Skeleton Army Electro Dragon
Lightning
Elite Barbarians Battle Healer Electro Dragon
Rocket
Elite Barbarians Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Battle Healer Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Skeleton Army Battle Healer Electro Dragon Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Elixir Golem Skeleton Army

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Elite Barbarians Royal Recruits Battle Healer
Elite Barbarians
Rage Firecracker
Royal Recruits
Firecracker Battle Healer Electro Dragon
Elixir Golem
Firecracker Battle Healer Rage Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Firecracker Royal Recruits
Rage
Elite Barbarians Elixir Golem Battle Healer Electro Dragon
Skeleton Army
Electro Dragon
Battle Healer Royal Recruits Elixir Golem Rage

Defense Synergies 1 6

Firecracker
Royal Recruits Battle Healer Skeleton Army Electro Dragon
Elite Barbarians
Royal Recruits
Firecracker Skeleton Army
Elixir Golem
Battle Healer
Electro Dragon Firecracker
Rage
Skeleton Army
Firecracker Royal Recruits Electro Dragon
Electro Dragon
Battle Healer Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Electro Dragon
Elite Barbarians Skeleton Army Firecracker Royal Recruits Battle Healer Electro Dragon
Skeleton Army Elite Barbarians Royal Recruits Electro Dragon
Elite Barbarians Royal Recruits Skeleton Army Firecracker Electro Dragon
Firecracker Elite Barbarians Royal Recruits Battle Healer Skeleton Army
Skeleton Army Firecracker Electro Dragon
Firecracker Electro Dragon
Royal Recruits Battle Healer Electro Dragon
Elite Barbarians Royal Recruits Skeleton Army
Elite Barbarians Skeleton Army Firecracker Royal Recruits Battle Healer
Skeleton Army Firecracker Royal Recruits Electro Dragon
Firecracker Electro Dragon
Royal Recruits Skeleton Army Elite Barbarians Battle Healer Electro Dragon
Skeleton Army Firecracker Royal Recruits Electro Dragon
Elite Barbarians Royal Recruits Skeleton Army
Skeleton Army Elite Barbarians Royal Recruits
Firecracker Elite Barbarians Royal Recruits Skeleton Army Electro Dragon
Firecracker Elite Barbarians Royal Recruits Battle Healer Skeleton Army Electro Dragon
Firecracker Royal Recruits Battle Healer Electro Dragon
Elite Barbarians Royal Recruits
Royal Recruits Skeleton Army Firecracker Elite Barbarians Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Elite Barbarians Battle Healer
Firecracker Elite Barbarians Battle Healer Electro Dragon
Royal Recruits Skeleton Army Elite Barbarians Battle Healer Electro Dragon
Royal Recruits Skeleton Army Elite Barbarians Battle Healer
Royal Recruits Elite Barbarians Battle Healer Skeleton Army
Firecracker Electro Dragon
Royal Recruits Skeleton Army Elite Barbarians Battle Healer
Elite Barbarians Royal Recruits Battle Healer Skeleton Army
Royal Recruits Electro Dragon Firecracker Elite Barbarians Skeleton Army
Royal Recruits Skeleton Army
Elite Barbarians Royal Recruits Electro Dragon
Royal Recruits Skeleton Army Elite Barbarians
Elite Barbarians Royal Recruits Skeleton Army
Royal Recruits Firecracker Skeleton Army Electro Dragon
Elite Barbarians Royal Recruits Skeleton Army Electro Dragon Firecracker Battle Healer
Firecracker Elite Barbarians Royal Recruits Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker Royal Recruits
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Elite Barbarians Electro Dragon
Firecracker Royal Recruits Electro Dragon
Firecracker Electro Dragon
Firecracker Elite Barbarians
Firecracker Electro Dragon
Firecracker Elite Barbarians
Firecracker Electro Dragon
Firecracker Royal Recruits Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Royal Recruits Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker
Elite Barbarians Firecracker Electro Dragon
Electro Dragon Firecracker
Elite Barbarians
Electro Dragon
Firecracker Electro Dragon
Firecracker
Royal Recruits Skeleton Army Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker Elite Barbarians Royal Recruits Electro Dragon
Electro Dragon Firecracker Elite Barbarians Royal Recruits
Firecracker Electro Dragon
Electro Dragon Firecracker Royal Recruits

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